Call for Chapter Proposals, Book Project on Video Games
"Issues of Control: Reading and Playing Video Games" (tentative title)
The word control has many implications when it is used in connection with video games. Obviously on a basic level, unlike other media, if a player does not control the game, there is no experience. You must participate to keep the story moving forward. Enjoyment of the experience can also connect to control. For many players, pleasure comes from the equilibrium between the player's control over the game and the game's control over the player.
This book seeks to explore the nature of control in the area of video games. The chapters presented in it are intended to explore a range of ideas.