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cultural studies and historical approaches

CFP: Mind and Matter (no deadline; e-journal)

Thursday, July 15, 2004 - 11:44pm
Strecker, Trey

The electronic peer-reviewed English Studies Forum ( is committed to publishing innovative creative and critical writing. The editors are seeking aesthetically adventurous work that experiments with language and thought, challenging conventional techniques of literary expression.

CFP: Kritikos: Postmodern Cultural Sound, Text and Image (journal)

Tuesday, July 13, 2004 - 11:39pm
Nicholas Ruiz

Kritikos: an international and interdisciplinary journal of postmodern
cultural sound, text and image,
is currently accepting submissions for publication in 2004.

The purpose of the journal is to publish work that materializes
theoretical renderings of, and practical approaches to culture. In
particular, Kritikos seeks to publish work that is focused upon the
currency of the postmodern period.

Kritikos publishes material continuously; please allow 1-3 months for
review. Articles should be submitted in MSWord format and be between 3-5K
words in length; book reviews should be between 500-1000 words.

CFP: Freakery (3/1/05; journal issue)

Tuesday, July 6, 2004 - 5:10am
Michael Mark Chemers

Call for Papers
DSQ Theme Issue: Freakery
Summer 2005

Disability Studies Quarterly announces a Call for Papers for a theme issue
on "Freakery." Since the 1996 publication of the anthology Freakery:
Cultural Spectacles of the Extraordinary Body, the freak no longer
occupies the margins of interdisciplinary scholarly discourse. Many
scholars, following Leslie Fiedler's framing of the "Tyranny of the
Normal" paradigm, have commented on freakery's applicability to and
usefulness in a wide variety of academic, social, and political
discourses. This special issue of DSQ seeks to represent the current use
of freak research by today's scholars.

UPDATE: Pop/Theory: Criticism's Relation to Film, Television, and Popular Culture (8/15/04; collection)

Tuesday, July 6, 2004 - 5:10am
Michael Eberle-Sinatra

*Pop/Theory: Criticism's Relation to Film, Television, and Popular
(Contracted for publication by Wilfrid Laurier University Press)


Due a large number of requests having to do with films rather than
television series, the editors have decided to extend the call for
papers to 15 August 2004 and to alter the subtitle to include film
along with television. Please submit your completed essays (5000-8000
words, Chicago manual of style) to Michael Eberle-Sinatra
( or Dino Felluga

UPDATE: Consuming Culture in 18th & 19th C. (9/30/04; collection)

Wednesday, June 23, 2004 - 1:35am
Tamara Wagner

We have extended the deadline for abstracts for a
collection of essays on "Consuming Culture,"
originally posted under the working title of
"Consuming Culture: The Eating Pleasures and Problems
of Western Modernity," to 30 September 2004.

An academic press has already expressed interest in
the proposed collection.

Please note also the change in submission and contact


CFP: Music and Multimedia (no deadline noted; collection)

Wednesday, June 23, 2004 - 1:34am
Jamie Sexton

Proposals are invited for an edited book collection on Music and Multimedia,
edited by Jamie Sexton. This is scheduled to be part of the 'Music and the
Moving Image' series, published by Edinburgh University Press.

This collection will focus on the visual aspects of multimedia and music, so
please do not send in proposals on topics such as music journalism on the
web, or piracy over the Internet.

The book will aim to cover a diverse range of subjects, which will include
both historical investigations, as well as a focus on new developments.

Possible topics include:

CFP: Playing with Mother Nature: Video Games, Space, and Ecology (11/1/04; collection)

Friday, June 18, 2004 - 3:20am
Laurie Taylor

Call for Papers:
Playing with Mother Nature: Video Games, Space, and Ecology

Editors Sidney I. Dobrin, Cathlena Martin, and Laurie Taylor seek
proposals for a new collection of original articles that address the use
and place of space and ecology in video games. This collection will
examine video games in terms of the spaces they create and use, the
metaphors of space on which they rely, and the ecologies that they create
within those spaces. This collection will address the significant
intersections in terms of how and why video games construct space and
ecology as they do, and in terms of how those constructions shape
conceptions of both space and ecology.