In the last decades, acts of globalization –a product of the late capitalism in the so called first world– have spread simulacra of wealth and wellness everywhere. As a consequence, people from the peripheries embark on the diaspora to reach a better future, and need to overcome all kinds of struggles. Thus, frontiers, the cornerstone of geopolitics, play a crucial role in the control of migratory movements. In this state of affairs, there is a growing number of writers and artists who embrace the genre of science fiction to articulate experiences of displacement, marginalization or resistance, as well as to interrogate the very nature of borderlands.
fan studies and fandom
Title: Make America Hate Again: Trump-Era Horror & the Politics of Fear
Collection Editor: Dr Victoria McCollum (Ulster University)
Deadline for Abstracts: September 30, 2017
Open Call for Papers, Issue 3.1 (Spring 2018)
We know the four tenets of True Womanhood and understand the Feminine Mystique. But, today, what gender role prescriptions still proliferate concerning domesticity and work, family affairs and public relationships? Anne-Marie Slaughter tells us women still can’t have it all. Barbara Spar shreds the Superwoman myth. But, Ariana Huffington tells us we can THRIVE if we just have the third metric. These three notably professional women have differing views. Can and should women decorate like the Gaines, cook like the Barefoot Contessa, thrive professionally like Huffington, be sexy as Kim Kardashian, not miss kids’ soccer practices, and all the while smiling? Has or can contemporary women break out of the American ideological boundaries?
This special 10th anniversary issue of Transformative Works and Cultures seeks to explore the future of fandom while looking back to its past. How might scholarship on fandom's past and present invite speculation about its future? And what might the possible futures invoked by technological, ecological, and political discourses mean for fandom's communities and practices? Science fiction in particular--the field whose strategies spawned fandom, and the genre in which much fan activity occurs--has used imagined futures to shed new light on the present and the past. In turn, studying where we are and where we have been allows us to imagine where we may be heading.
This session proposes to look at what has been a persistent but under-represented section of comics studies: manga (Japanese comics), and associated with it, anime (Japanese animation). Access to anime and manga is pervasive: one distributor, CrunchyRoll, has one million yearly paying subscribers, providing electronic access to 50 manga titles translated into English, and 800 anime titles. In partnership with United States distributors such as Viz and Funimation, the vast majority of those anime titles are dubbed into English, making language much less of a barrier of access for teachers–as well as students.
Game Studies Area: 2018 PCA/ACA National Conference.
The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held Wednesday, March 28 through Friday, March 31, 2018 at the J.W. Marriott in Indianapolis, Indiana.
The database for proposal submissions opens July 1.
Below, please find:
I. Topics of Interest
II. Suggestions for First Time Submitters
III. Submission Process
This session looks at zombies, including as they were defined by Night of the Living Dead, filmed in NeMLA’s host city Pittsburgh by local director George Romero.
Call for papers/articles: Bach on Screen
Date: Sunday, February 18, 2018
Venue: Baldwin Wallace University, Berea, Ohio
Submission deadline: October 1, 2017
Baldwin Wallace University is pleased to announce a conference entitled “Bach on Screen,” the proceedings of which will be published in the January 2019 issue of BACH: Journal of the Riemenschneider Bach Institute. This issue will be co-edited by the journal editor, Dr. Christina Fuhrmann, and Dr. Rebecca Fülöp.
This is a call for article-length scholarly contributions for inclusion in a proposed collection of essays (to be published by McFarland) broadly focused around the topic of women and video game “modding.”
Potential topics may include: