With the current spate of contemporary high-budget properties that have sought to engage and adapt online horror content, increasing attention has been turned to communities of amateur critics, writers, illustrators, and fans that work to create horror in digital space. Their influence has been felt in a variety of media, from the television series Channel Zero and Supernatural, to the film The Tall Man and video games like Slender and SCP: Containment Breach. Fora in Something Awful, “r/nosleep”, and the SCP Foundation represent attempts by massive communities to create negotiated fictions, imagining mythic spaces and enduring, horrific creatures.
humanities computing and the internet
[Book] Planned Obsolescence: Texts, Theory, Technology
[Pour le français, voir plus bas.]
Call for Proposals: Journal of New Librarianship, "New Generation of Librarianship"
The Journal of New Librarianship ( http://www.newlibs.org/ ) seeks short columns (500 to 1000 words) that explore, examine, and discuss issues surrounding the New Generation of Librarianship.
n. 19 – 5/2018
The ghost of the author and the author of the ghost
edited by Ana María González Luna and Paolo Caponi
Call for PapersHumanities for STEMUsing Archives to Bridge the Two Culture DivideHumanities for STEM Research Collaborative Symposium | New York University | April 6-7, 2018
CFP Deadline: Friday, September 15, 2017
Humanities for STEM is a research collaborative at New York University that focuses on how the study of primary sources, archival research, and associated methodologies of the humanities can be used to enhance the understanding of science (including medicine), technology, engineering, and mathematics. We are convening a symposium in April 2018 and seek papers from faculty, librarians, archivists, and others along this theme.
CFP: Digital English: A Handbook for the 21st Century Classroom
Edited by Naomi Milthorpe, Robert Clarke, Joanne Jones, and Robbie Moore.
Submissions due: September 1, 2017.
New university students are digital natives; our classrooms filled with technology. Our students are increasingly online only – distanced by the demands of economics, geography, or time. Yet as English scholars, most of our training has been with physical materials and face-to-face methods: books, paper, discussion. So what are the best methods of using technology in our classrooms? How, why, and when should we use it?
An abstract shall be submitted for the selection of papers (Word limit: 250-500 words, Font: Times new Roman, Size
12, Line spaces: 1.5).
The abstract shall provide the scheme of the research paper. It must contain the synopsis of the paper, subtitles and
conclusion indicating the author’s perspectives. Abstract must be accompanied with Name, Designation, Official Address, Phone Number and Email Id of the author (s).
Research papers should apply research skills and must highlight the specific research problem.
In July of 2016, Niantic Inc. released Pokémon Go in the United States to unanticipated public interest. In one of the hottest summers on record, millions took to the streets to search for charmanders and dragonites, overwhelming both servers and public spaces. While interest in the mobile application has subsided, Pokémon Go remains a cultural artifact that demands further analysis. Opening conversations on public and civic rhetorics through play, the phenomenon of this simple game exposes critical intersections of race, gender, ability, and class as technological concerns over access, privacy, and privilege.
Social Media & Social Order
30 November–2 December 2017
During the academic year 2017/2018, the Department of Communication of IUSVE - Salesian University Institute of Venice, is promoting a research project named Virtual reality: dispositives, aesthetics, images.
The aim is to elaborate new interdisciplinary methodological study tools able to identify, recognize and understand the relationships that are going on between virtual reality and cinema, photography and aesthetics analyzing the theoretical-artistic knots that characterize their possible interactions.