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humanities computing and the internet

First Virtual Conference Language, Communication and Education (LCE2020)

updated: 
Wednesday, August 28, 2019 - 2:41pm
FUR
deadline for submissions: 
Sunday, December 15, 2019

The First Virtual Conference Language, Communication and Education (LCE2020) will be held on January 15-17, 2020 (15-22h Central European Time). The theme of LCE2020 is “Linguistic Advances in the Digital Era”. Seven thematic strands have been distinguished (see conference strands and topics).

NeMLA 2020 Teaching Dickens Now

updated: 
Monday, August 26, 2019 - 9:21am
The Dickens Society
deadline for submissions: 
Monday, September 30, 2019

How do we teach Dickens now? What do Dickens’s works have to do with the #MeToo movement; with social media; with the Anthropocene, extinction rebellion, and climate change; with racism and living, as Christina Sharpe has put it, “in the wake” of slavery; with technological rupture, the gig economy, and radical job transformation; and with other questions of modern life? What do we do with Dickens’s long prose and today’s allegedly shorter attention spans and alternative narrative forms?

This panel invites scholars to address what Dickens’s fiction offers the present and why Dickens matters now. The Dickens Society requests paper proposals (250-500 words) for the panel “Teaching Dickens Now” (ID 18079).

Past Forward: New Ways of Looking at Old Things

updated: 
Monday, August 19, 2019 - 11:08am
The Medieval Studies Institute, Indiana University Bloomington
deadline for submissions: 
Friday, October 4, 2019

CFP: Past Forward: New Ways of Looking at Old Things

MEST Symposium, Indiana University Bloomington

March 6-7, 2020

 

Keynote: Dr. Michelle Warren (Dartmouth College)

 

 

Proposals for 20-minute papers should be submitted to iumestsymposium@gmail.com by October 4, 2019.

 

 

Synergies: Bridging the Gap Between Traditional and Digital Literary Studies

updated: 
Friday, August 16, 2019 - 11:05am
Network for Digital Literary Studies
deadline for submissions: 
Friday, November 1, 2019

Synergies

Bridging the Gap Between Traditional and Digital Literary Studies

University of Southern Denmark, Odense, May 4-6, 2020

Organized by the Network for Digital Literary Studies

 

Confirmed keynotes: Ted Underwood (US), Fotis Jannidis (D), Nina Tahmasebi (S), Katie Muth (GB) and Richard

Jean So (US).

Confirmed moderator: Franco Moretti (I).

 

The Network for Digital Literary Studies invites submissions for the conference Synergies: Bridging the Gap Between

2019 China New Media Communication Association Annual Conference

updated: 
Thursday, August 15, 2019 - 3:24am
Junbin Su / Xiamen University
deadline for submissions: 
Friday, October 25, 2019

A New Era, New Media, and a New Silk Road

2019 China New Media Communication Association Annual Conference

2019 中国新媒体传播学年会

November 23-24, 2019   |   Xiamen, China

Organized by Xiamen University School of Journalism and Communication

NEMLA 2020- Imagining a Future for Humanities Pedagogy

updated: 
Monday, July 29, 2019 - 3:03pm
William Bowden/ University of Rhode Island
deadline for submissions: 
Monday, September 30, 2019

In his book Twenty-One Lessons for the Twenty-First Century (2018), Yuval Noah Harari argues that in a world where Biotechnology and Artificial Intelligence (AI) are merging to redesign human life (physically and socially), educators should focus on teaching the "four C's," which are, "Critical thinking, communication, collaboration, and creativity" (266). As intelligent algorithms increasingly replace human labor, Harari argues that the job market will require workers to "reinvent yourself again and again."

Video games and adaptation

updated: 
Monday, July 29, 2019 - 2:53pm
NeMLA
deadline for submissions: 
Monday, September 30, 2019

This panel of the 2020 NeMLA convention (Boston, March 5-8) welcomes reflections on the process of adapting texts / films / graphic novels into video games, being open to theoretical analyses as well as to case studies (for example, of the narrative ecosystem of franchises). It seeks to bring together the most popular approaches to studying the medium -- narratological and ludological perspectives, as well as reflections on the translation of cinematic adaptation theory to the medium of video games – in order to ensure a rich conversation.

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