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humanities computing and the internet

CFP: The Impact of the Internet on the Mass Media in Europe (Greece) (10/1/05; 4/26/06-4/28/06)

Sunday, September 4, 2005 - 12:47pm

COST A20 Conference
“The Impact of the Internet on the Mass Media in Europe”
Delphi, Greece, 26-28 April 2006

COST Action A20 on “The Impact of the Internet on the Mass Media in
Europe” invites proposals for papers to be presented at its
concluding conference, to be held in Delphi, Greece, 26-28 April 2006.

CFP: Cyberspace Revisited: Digital Revolution vs. Transnational Digital Convergence (Cyprus) (no deadline noted; EAAS, 4/7/06-4/

Sunday, August 28, 2005 - 6:35pm
Tatiana Rapatzikou

APRIL 7-10, 2006
"Conformism, Non-conformism and Anti-conformism in the Culture of the =
United States"

Workshop Title:
Cyberspace Revisited: Digital Revolution vs. Transnational Digital =

Chairs: Dr. Tatiani Rapatzikou ( and Dr. Allan =
Lloyd-Smith (

CFP: Auto/Biography and Mediation (Germany) (11/20/05; IABA, 7/27/06-7/31/06)

Monday, August 22, 2005 - 2:52pm
William Howes

Call for Papers

Fifth IABA Conference, Mainz, Germany, 27-31 July 2006

Organizer: Alfred Hornung

The fifth biennial conference of the International Auto/Biography=20
Association will take place at the Johannes Gutenberg-University in Mainz,=
Germany, from 27-31 July 2006. The general topic of "Auto/Biography and=20
Mediation" will permit a wide range of papers dealing with issues of=20
auto/biography as media and auto/biography in the media, performing a=20
process of mediation.

  Auto/Biography and Mediation

UPDATE: Transgression/Transcendence in Cyberspace (7/15/06; journal issue)

Monday, August 22, 2005 - 2:51pm
Jill LeRoy-Frazier


Women Writers: A Zine is seeking previously

unpublished essays and original works of fiction,

poetry, and hypertext for an upcoming special issue,

"Digital Eves: Transgression/ Transcendence in

Cyberspace." Women Writers: A Zine is a digital,

peer-reviewed publication that features creative work

by women writers and artists as well as scholarship on
any aspect

of women's writing, women's studies, and feminist

scholarship by both male and female authors. See the
journal's Website at for more information.

CFP: Are These Media New? (10/1/05; e-journal issue)

Wednesday, August 17, 2005 - 10:03am
Eric Alloi | BlankFactory Design

Are these media new ?

Under the editorship of Eric Alloi and Isabelle Raynauld

[la version française suit]

The 6th issue of is concerned with the concepts and
expressions that constitute the foundation of new media as a field of study.
If the current lexical profusion (new media, multimedia, digital media,
interactive media, etc.) attests to the diversity of possible approaches
when faced with combinations of information technology and arts such as
literature, cinema and other hybrid forms, what critical point of view are
we able to bring to an artistic practice that is still embryonic?

CFP: As the World Turns: Globalism and the Entertainment Industry (8/10/05; SCMS, 3/2/06-3/5/06)

Friday, August 12, 2005 - 3:07pm
Michele Torre

AS THE WORLD TURNS: Globalism and the Entertainment Industry


The worldwide media landscape is in a particular state of flux due to
recent developments in the entertainment industry, including shifting
ownership, evolving international industries, changing regulatory
practices, and technological innovations, all of which affect the texts
audiences consume.


Topics to Explore:


CFP: Digital Games (11/1/05; PCA/ACA, 4/12/06-4/15/06)

Tuesday, August 9, 2005 - 1:59pm
Nathan Garrelts

Digital Games (formerly Video Games)
PCA/ACA - National Conference
April 12-15, 2006
Atlanta Marriott Marquis
Abstract Submission Deadline: November 1, 2005
The Digital Games area of the Popular Culture Association invites
papers/panels on digital games (video games, computer games, arcade games,
etc.) and digital game studies for the Popular Culture Association/American
Culture Association National Conference to be held at the Atlanta Marriott
Marquis Hotel, April 12-15, 2006. All topics related to digital games and
digital game studies will be considered.
So that there will be ample time for discussion, each individual paper