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humanities computing and the internet

CFP: Fast Capitalism: Impact of Information and Communication Technologies (e-journal)

updated: 
Sunday, December 7, 2003 - 6:18am
Ben Agger

Call for submissions to a new refereed electronic journal, Fast Capitalism,
which addresses the impact of information and communication technologies on
self, society and culture in the 21st century. Bridging the social sciences
and humanities, the journal welcomes disciplinary and interdisciplinary
work. We anticipate posting our first number in summer or fall 2004.
Please direct submissions to Ben Agger, Department of Sociology and
Anthropology, Box 19599, University of Texas at Arlington 76019 or to
agger_at_uta.edu <mailto:agger_at_uta.edu> .

Many thanks.

Best,

Ben agger

CFP: Technology &amp; Society (grad) (1/16/04; journal issue)

updated: 
Tuesday, December 2, 2003 - 4:23am
Kamal Fox

Call for Papers

"Special Issue on Technology and Society"

Deadline: January 16, 2004

GR, an interdisciplinary journal for graduate student researchers, is
now soliciting original critical essays for the 2004 "Special Issue on
Technology and Society."

Topics for this special issue include, but are not limited to:

CFP: Free Kick: Understanding Simulated Soccer (11/30/03 &amp; 2/15/04; collection)

updated: 
Friday, October 17, 2003 - 6:16pm
matteo bittanti

“Ludologica. Videogames d’Autore” is pleased to announce its call for
papers for a book on soccer games that will be published in Spring 2004
in Italy.

Provisionally titled “Free Kick. Understanding Simulated Soccer”, this
interdisciplinary volume will explore a range of topics regarding the
aesthetics, politics and logics of the sport simulation. The editors are
looking for original contributions from a variety of fields, including
new media studies, game studies, cultural studies, sociology, and
anthropology.

CFP: Sid Meier's Civilization: Virtual History/Real Fantasies (11/20/03 &amp; 1/31/04; collection)

updated: 
Friday, October 17, 2003 - 5:57pm
matteo bittanti

“Ludologica. Videogames d’Autore” is pleased to announce its call for
papers for a book on Sid Meier’s series “Civilization”.

Provisionally titled “Civilization and its discontents. Virtual history.
Real fantasies”, this interdisciplinary volume will explore a range of
topics regarding the aesthetics, politics and logic of the simulation,
its (v)ideological implications and possible uses for educational
purposes. The editors are looking for original contributions from a
variety of fields, including new media studies, game studies, history,
sociology, philosophy, art history, and anthropology.

Possible topics may include (but are not limited to):

CFP: Computers &amp; Composition Online: Sexualities/Technologies (11/1/03; e-journal issue)

updated: 
Sunday, September 14, 2003 - 9:58pm
Jacqueline Rhodes

CALL FOR WEBTEXTS
COMPUTERS AND COMPOSITION ONLINE
AN INTERNATIONAL JOURNAL FOR TEACHERS OF WRITING

SPECIAL ISSUE
"Sexualities, Technologies, and the Teaching of Writing"
as part of the C&C print issue (Fall 2004)

Computers and Composition Online will publish a special issue on
Sexualities, Technologies, and the Teaching of Writing to supplement the
Fall 2004 print issue, which will explore the many varied and productive
ways in which issues of sexuality are discussed, debated, constructed,
and critiqued in computer-assisted writing courses.

CFP: Lawrence Durrell: Text, Hypertext, Intertext (10/15/03; journal issue)

updated: 
Wednesday, August 13, 2003 - 10:02pm
James Gifford

Please distribute

Agora: <http://www.humanities.ualberta.ca/agora/>
Special Issue — Call for Papers
Deadline: October 15, 2003

Lawrence Durrell: Text, Hypertext, Intertext

The editors of Agora seek papers relating to the work of Lawrence Durrell
for a special issue. Submissions may address any aspect of Durrell's works
or of his circle, but those that focus on theoretically informed readings of
the textuality of Durrell’s writings are particularly welcome (contexts,
hypertexts, paratexts, print history, and so on), as are papers that take
advantage of the electronic medium.

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