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humanities computing and the internet

How We Make

updated: 
Monday, April 17, 2017 - 5:03pm
Trace Journal - How We Make
deadline for submissions: 
Friday, December 1, 2017

How We Make

Trace: Journal of Writing, Media, Ecology is an online, refereed, open-access journal that publishes interdisciplinary research at the intersections of writing studies, media studies, cultural studies, and ecocriticism. We welcome scholarship about digital technology, art, literature, maker culture, rhetoric, composition, environments, and writing. Trace considers the ethical and material impact of technology, and encourages submissions in a variety of media that “trace” connections across and within various ecologies.

Online Vitriol: Advocacy, Violence, and the Transforming Power of Social Media

updated: 
Wednesday, April 26, 2017 - 10:29am
Sara Polak / International Graduate Centre for the Study of Culture
deadline for submissions: 
Monday, May 15, 2017

Online Vitriol: Advocacy, Violence, and the Transforming Power of Social Media

Conference at the International Graduate Centre for the Study of Culture, Giessen, Germany

Wednesday June 29th – Saturday July 1st, 2017

For whom:

  • Researchers in the fields of (digital) culture and media, and related fields
  • Professionals dealing with online advocacy and social media presence of their organization
  • Journalists and others confronted with online violence
  • PhD and MA students in culture and media studies

 

Conference aim:

Fake News

updated: 
Friday, April 7, 2017 - 4:01pm
Documenting the Media Revolution through Fake News
deadline for submissions: 
Thursday, May 11, 2017

    Given the current developments in our society, Glendale Community College has decided to host their very first Call for Papers in a discussion of fake news. There is a prompt provided below, but you are not limited to the provided discussion points. This conference serves not only as a presentation of facts, but also a platform to express opinions and beliefs on the possible solutions to recognizing and avoiding fake news. Please submit a brief one paragraph summary of your essay describing the topics you will cover as well as an additional bit of background information about yourself. If your presentation requires any technological accommodations, please make note of it in your background information.

UCLA's Mediascape - on Film Technology

updated: 
Thursday, April 13, 2017 - 12:06am
UCLA
deadline for submissions: 
Friday, June 30, 2017

Call for Papers: This issue of Mediascape will focus on film technology.

Generation BioWare. Story-Driven Games in Contemporary Humanities

updated: 
Monday, April 3, 2017 - 2:05pm
University of Wrocław, Institute of English Studies
deadline for submissions: 
Tuesday, December 5, 2017

American Literature and Culture Secton (Department of English Studies, University of Wrocław) and New Media and Popular Literature Secton (Department of Polish Studies, University of Wrocław) invite paper abstracts for “Generaton BioWare,” a conference focused exclusively on the Canadian developer and their games.

CFP - Journal of Multidisciplinary Developments (eISSN: 2564-6095)

updated: 
Monday, April 3, 2017 - 2:06pm
Utku Kose
deadline for submissions: 
Thursday, June 1, 2017

JOMUDE: Journal of Multidisciplinary Developments is looking for new resaarch papers for its upcoming issues!

Call for Papers: Volume 2 - Issue 2 (April - 2017): "Stargazer" (In Progress)

Main objective of the Journal of Multidisciplinary Developments (JOMUDE) is to support liteature of both Natural Sciences and Social Sciences by enabling researchers, academicians, and students to publish their works. JOMUDE is an online (e-ISSN: 2564-6095), peer reviewed, double blind, open access scientific journal.

Journal of Multidisciplinary Developments (JOMUDE) is published by Utku Kose

e-ISSN: 2564-6095

Covered subjects by JOMUDE are as follows (and not limited to):

Special Issue - Spineless: Online Horror and Narrative Networks

updated: 
Monday, April 3, 2017 - 2:07pm
Horror Studies
deadline for submissions: 
Tuesday, August 15, 2017

With the current spate of contemporary high-budget properties that have sought to engage and adapt online horror content, increasing attention has been turned to communities of amateur critics, writers, illustrators, and fans that work to create horror in digital space. Their influence has been felt in a variety of media, from the television series Channel Zero and Supernatural, to the film The Tall Man and video games like Slender and SCP: Containment Breach. Fora in Something Awful, “r/nosleep”, and the SCP Foundation represent attempts by massive communities to create negotiated fictions, imagining mythic spaces and enduring, horrific creatures.

[Update] From Digital to Print (Special Issue) -- Textshop Experiments

updated: 
Tuesday, June 6, 2017 - 3:02pm
K. A. Wisniewski / Textshop Experiments
deadline for submissions: 
Friday, September 1, 2017

Textshop Experiments (ISSN: 2377-9039)
http://textshopexperiments.org/
Issue #4: From Digital to Print

At the 2005 annual meeting of the Conference on College Composition and Communication, Gregory L. Ulmer reminded conference-goers of the importance of understanding our relationships to writing and print, the apparatus from which our identities, perspectives, theories and practices emerge.  Over the course of thirty years and eight books, Ulmer has called for us not only to be aware of the emerging apparatus he dubbed “electracy” but also to help invent and shape it.

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