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journals and collections of essays

Literary Geographies in Isolation

Monday, June 29, 2020 - 9:30am
Literary Geographies ISSN 2397-1797
deadline for submissions: 
Monday, September 7, 2020

Developing a discussion initiated in the recently-published Literary Geographies 6(1), the journal’s editors seek contributions to an expanded ‘Thinking Space’ section on ‘Literary Geographies in Isolation’ planned for the December issue. We are interested in receiving shorter submissions of 1500-3000 words, including the more personal, polemical or impressionistic. Topics might include, but are not limited to:


  • armchair tourism in lockdown

  • reading as virtual fieldwork

Africana and American and Female in Young Adult Fiction

Monday, June 29, 2020 - 9:32am
Ymitri Mathison
deadline for submissions: 
Saturday, August 1, 2020


Africana and American and Female in Young Adult Fiction

Edited by Ymitri Mathison

(editor of Growing Up Asian American in Young Adult Fiction, University Press of Mississippi, 2017)

Call for Special Issue Guest Editors for Victorian Popular Fictions Journal

Monday, June 29, 2020 - 9:32am
Victorian Popular Fiction Association
deadline for submissions: 
Tuesday, September 1, 2020

Current Call for Papers: Guest-Edited Autumn Issues


Victorian Popular Fictions Journal is currently accepting proposals for guest-edited Autumn 2021, 2022 and 2023 issues. If interested, please submit a proposal to Mariaconcetta Costantini and Andrew King at by 1st September 2020. Proposals should include a short description of your topic, a sample CFP, and brief editor biographies.

Call for Book Chapters: Gamification in the RhetComp Curriculum

Thursday, June 25, 2020 - 1:37pm
Chris McGunnigle / Seton Hall University
deadline for submissions: 
Wednesday, September 30, 2020

Vernon Press invites chapter proposals on Gamification in the RhetComp Curriculum. The volume will be edited by Christopher McGunnigle, Seton Hall University.

Throughout the past decades, gamification has become an increasing part of training experiences. To define the term quickly, gamification involves the application of gameplay mechanics to normally non-game-based activities to increase successful activity and performance. Gamification can involve the use of popular video games, adaptations of game shows like Jeopardy, simple chalkboard games like Hangman, or a variety of rhetorical approaches that introduce gaming components into another field.

Performance, subversion, relation: tracing queer in BDSM

Thursday, June 25, 2020 - 1:27pm
Whatever. A Transdisciplinary Journal of Queer Theories and Studies
deadline for submissions: 
Saturday, October 31, 2020

For detailed information on how to submit papers to Whatever please check at


Themed Section: Performance, subversion, relation: tracing queer in BDSM

Guest Editors: Massimo Fusillo, Serena Guarracino, Luca Zenobi