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science and culture

UPDATE: Media in Science Fiction (1/19/05; collection)

Tuesday, December 21, 2004 - 1:13pm
Jowett Lorna

Science Fiction: one universe?
Edited by Nick Heffernan and Lorna Jowett.

*Deadline now extended to 19 January 2005.

Having received preliminary interest from a publisher, we invite chapter
proposals or already completed essays for a collection focusing on the range
of different media within science fiction (film, television, literature,
comics/ graphic novels, computer games).

CFP: Gender and Sexuality in Science Fiction (2/18/05; journal issue)

Monday, December 13, 2004 - 7:15pm
Cherilyn Lacy

The editors of Phoebe: A Journal of Gender and Cultural Critiques seek
essays for a special issue on gender and sexuality in science-fiction
and the fantastic.

Deadline: If interested, please send a 300 word abstract by February 18,
2005 to the guest editor for this issue, Dr. Cherilyn Lacy, at <>. The deadline for
completed essays will be May 6, 2005.

CFP: &quot;The Future of Ecocriticism&quot; (2/1/05; journal issue)

Thursday, October 28, 2004 - 6:58pm

Green Letters 7: The Future of Ecocriticism

deadline for submissions: 1 February 2005

Green Letters, the journal of ASLE-UK (the Association for the Study of
Literature and the Environment), explores interdisciplinary interfaces
between humans and the natural and built environment. Articles are invited
for our spring 2005 edition focusing on 'ecocriticism'.

CFP: Video Games, Space, and Ecology (11/1/04; collection)

Wednesday, October 20, 2004 - 3:58am
Laurie Taylor

Call for Papers: Playing with Mother Nature: Video Games, Space, and

Editors Sidney I. Dobrin, Cathlena Martin, and Laurie Taylor seek
proposals for a new collection of original articles that address the use
and place of space and ecology in video games. This collection will
examine video games in terms of the spaces they create and use, the
metaphors of space on which they rely, and the ecologies that they create
within those spaces. This collection will address the significant
intersections in terms of how and why video games construct space and
ecology as they do, and in terms of how those constructions shape
conceptions of both space and ecology.