Interactivity and Narrative
The Sixth Annual University of Ottawa English Graduate Conference
May 21-22, 2011
Call for Papers
"Games can't tell their stories through disconnected segments of gameplay strung together by cut scenes. Games need to tell their story through the gameplay. Narrative should drip from every texture and be integrated into every facet of the world. It should come through in the menus and the interface and in every loading screen."
- Daniel Floyd and James Portnow