Video Games and Modernist Afterlives
This Call for Papers if for MSA 19, August 10-13, 2017 in Amsterdam.
Fredric Jameson posits on the very first page of Postmodernism that the postmodern moment of punk and new wave follows the high modernism of “the Beatles and the Stones” in the “more recent and rapidly evolving tradition” of rock music. This kind of oddly ahistorical definition of modernism as a stage of aesthetic development could be used to think about video games as a cultural form that falls outside of the standard temporal boundaries of modernism. From Carlos Monteiro’s SURREALISTa, which permits players to explore de Chirico’s work to Proun, wherein players race through three dimensional renderings of El Lissitzky paintings, examples abound of video games that take up the work of the modernists and the historical avant-gardes. In this panel, we hope to consider contemporary afterlives of modernist cultural products – literary, visual and beyond – in video games so as to better understand the meaning of modernism today. Please send abstracts of 150 words or less to email@example.com by Saturday, 7 January 2017.