Game-based Learning Conference – City University of New York (1/22-23/18) – proposals due 11/1/17
CUNY GAMES CONFERENCE: THE INTERACTIVE COURSE
The CUNY Games Network of the City University of New York is excited to announce the fourth CUNY Games Conference to be held on Monday January 22nd to Tuesday January 23rd, 2018 at the CUNY Graduate Center in New York City.
The CUNY Games Conference is a two-day conference to promote and discuss game-based pedagogies in higher education. Day 1 of the conference focuses on presentations; the second day takes place at the Borough of Manhattan Community College and consists of low-key game design and game play.
Game-based pedagogy uses some of the best aspects of collaborative, active, and inquiry-based learning. With the growing maturity of game-based learning in higher education, the focus has shifted from whether games are appropriate for higher education to how games can be best used to bring real pedagogical benefits and encourage student-centered education. The CUNY Games Network is dedicated to encouraging research, scholarship and teaching in this developing field. We aim to bring together all stakeholders: faculty, researchers, graduate and undergraduate students, and game designers. Both CUNY and non-CUNY participation is welcome.
Our Call for Proposals (cunygames.org) is now open! Proposals are due on November 1st, 2017. Please forward far and wide!
Call for Proposals
The conference theme is composed of two broad goals:
- To invent, explore, and learn to effectively use Game Based Learning (GBL) to address higher educational goals.
- To advance understanding of how people learn and how to better foster learning in the context of the new kinds of learning experiences that GBL makes possible.
To meet these goals, proposals should aspire to address the following three areas:
- Innovation: In what way did you invent a new type of GBL or improving existing GBL for higher education? What new applications of GBL were developed to foster and assess learning? In what new ways was GBL integrated with other teaching methods to foster and assess learning?
- Advancing understanding of how people learn in GBL learning environments in higher education: How does your work enhance understanding of how students learn in GBL environments that offer new opportunities for learning? How does your work lead to a better understanding of how to foster and assess learning in GBL environments?
- Promoting broad use and transferability of GBL: How does your work inform the design and use of GBL across disciplines, populations, and learning environments in higher education?
All proposals must have a clear and explicit relevance to higher education.
The conference will feature the following session formats:
Arcade game demos
We encourage everyone to consider bringing something to showcase at our arcade this year, which will be given its own time and space separate from the presentations. The arcade area will feature posters and games (finished or in progress), game casting videos and more. We also encourage undergraduate researchers to show their presentations here.
30-minute interactive presentations: Reserved for interactive presentations only, such as workshops and game demonstrations/play. Interactive components should comprise at least 15 minutes of the presentation.
10-minute short presentations: Short talks that briefly discuss theories, research, practice, and/or individual games. 10-minute shorts may be combined into a panel – see below.
Presenters are encouraged to apply for both the arcade and the 10- or 30-minute presentation.
Your proposal must include: session format, contact information for the corresponding presenter, name, affiliation and email address for each additional presenter, title, 250-word abstract, a paragraph on connections to higher education, keywords selected from a list on the submission form, and special requests (e.g., scheduling or equipment needs). Please proofread and edit your proposal before submission. Accepted proposals will be published in our conference proceedings.
Panel Proposals: Panels of three or more speakers run 60 minutes and should include a question-and-answer period. Please submit just one proposal for your whole panel.