Kalamazoo ICMS 2020: Playing with Game Theory
The Games Culture Society showcases the importance of games —and their various manifestations — in medieval culture. Importantly, the theoretical implications of games extends beyond the temporal and spatial borders of the game space itself into larger aesthetic, ethical, cultural, and social arenas. The GCS serves to highlight the importance and multivalent purpose of games in medieval culture as a way to understand better their function in society both then and now. We are pleased to announce the following Calls For Papers for the 55th International Congress on Medieval Studies at Kalamazoo, May 7 – 10, 2020:
Playing with Game Theory 1: Reading Games in Medieval Culture (Paper Session): It is well known that the glosses and marginalia found in medieval manuscripts were commonly left by scribes, readers, and illuminators as ways to respond to the texts they read. Oftentimes, these marginal additions—including images of people, animals, flora, and fauna –were created to react directly to a given text and purposefully designed to be understood as interactive games to be played with the text and the reader. This session proposes to explore the gaming relationships among image, text, and reader to comprehend better how the people of the Middle Ages understood the purpose and function of games in literary texts.
Playing with Game Theory 2: Parks and Recreation: Experiencing Medieval Games (Paper Session): Games were one of the most popular forms of entertainment in the Middle Ages and yet only a handful of studies exist on the importance of games in medieval culture. This session proposes to explore the social and cultural significance of medieval games, ranging from actual games like chess to literary texts and social games like the hunt, from a variety of theoretical perspectives, showcasing the relationship between medieval games and medieval culture.
Please submit 200-word abstracts and short bios to Sarah J. Sprouse at email@example.com by September 15, 2019.