[EXTENDED DEADLINE] Video Games and Literary Studies – SAMLA (November 13-15, 2020)
Video games are increasingly popular objects of critical study in the literature classroom. In the spirit of the theme of SAMLA 92, Scandal! Literature and Provocation: Breaking Rules, Making Texts, this panel invites papers that consider the provocative and controversial implications of studying video games in the context of literary studies. How are games, metagames, and game studies breaking texts and textual paradigms by creating new rules for studying literary objects, forms, and histories? The panel will investigate the affinities and divergences between games and literature, as well as the friction between game studies and literary criticism. Possible topics include: theoretical reflections on games and literary methods; pedagogical approaches to games in the literature classroom; close readings of video games that provocatively unsettle the literary-ludic spectrum; applications of literary theory to games; speculative and comparative analysis of games and literary history; etc.
Please submit a 250-300 word abstract, a brief bio, and any A/V needs by June 15, 2020 to Craig Carey, University of Southern Mississippi, at email@example.com.
SAMLA will be held at the Hyatt Regency Jacksonville Riverfront in Jacksonville, FL this year from November 13-15. Those accepted must be members of SAMLA to present.