CFP: [General] Video Gaming, Citizenship, and Civic Engagement in the United States
Call for Panelists: Video Gaming, Citizenship, and Civic Engagement in the
DEADLINE: January 10
"Video Gaming, Citizenship, and Civic Engagement in the United States,"
panel for the American Studies Association Annual Meeting, Washington D.C.,
November 5-8, 2009
The Pew Internet and American Life Project has found that 97 percent of
children and 53 percent of adults in the United States play video games.
These numbers suggest that gaming is quickly becoming ubiquitous. As video
games have become a key part of mainstream popular culture in the United
States, they have also become key texts through which notions of national
identity are developed and deployed. This panel will look at games as sites
of articulation for civic engagement, citizenship, cultural values and
identity, asking panelists to consider how "American-ness" and "American
values" are articulated through and around video games. All disciplinary
approaches are welcome.
Potential topics might include:
â€"America's Army and U.S. military recruiting and training as gameplay.
â€"Guitar Hero as it relates to American popular music
â€"The Sims' ambivalent capitalist ethic
â€"Urban planning and gaming (Sim City, Scalable City, PlastiCity, etc.)
â€"The transnational nature of online economies and virtual wealth in MUDs
and MMORPGs and the complexity of state intervention
â€"American-made video games in global culture
â€"Virtual and real-life crime as it relates to gaming
Other topics are encouraged, as these are included only as a non-exclusive
jumping off point.
Those interested in participating should contact Carly Kocurek at
carlykocurek_at_mail.utexas.edu with a brief vita and an abstract of 250-500
words by January 10. Queries are also welcome.
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Received on Wed Dec 24 2008 - 01:39:36 EST