CFP: Videogames and Cinema (Italy) (7/30/06 & 9/1/06; collection)

full name / name of organization: 
matteo bittanti
contact email:

Videogames and Cinema (edited collection of essays + conference, Italy)

Deadline: September 1, 2006

We are currently seeking for essays that analyze the interplay between
videogames and cinema for a a book provisionally titled Videogames and
cinema. Digital play, screen pleasures, This edited collection will be
published in Italy in Winter 2006 in the ongoing "
culture series" [].

The emphasis will be on videogames rather than cinema, that is, we would
like to focus on the way digital games expand, reinvent, and/or subvert
film narratives.

Scholars might productively borrow models from such fields as game
studies, film studies, television studies, cultural studies, popular
culture, economics, and psychology.

Some of the topics might include:

- Transmedia storytelling; remediation
- Close-readings of game adaptations of popular films (e.g. Peter
Jackson's King Kong, Star Wars, The Godfather, Lord of the Rings, etc).
- Phenomenology of playing vs. movie viewing, gamer vs. spectator, forms
of engagement with the text(s).
- Videogames as a spectatorial practice [for instance,
machinima/replays/game videos]
- Comparative studies of film/game communities
- Comparative analyses of film/game genres (for instance, the horror
film vs. survival horror game)
- Marketing/branding games based on films

Other related topics may be accepted at the editor's discretion.
Revised/expanded versions of essays that have already been published in
English might also be considered.

Interested scholars should email their contact information and a 1000
word abstract (in English or Italian) to by July
30th 2006.

Please keep in mind when writing your abstract that these essays should
be chapter length with a target word count of 5,000+ words. The final
draft should be submitted not later than September 1, 2006 via email (as
a Word document attachment to Accepted formats:
MLA, Chicago, APA.

Questions and comments should also be e-mailed to

The publication of Videogames and cinema. Digital play, screen
pleasures will be followed by a conference on digital games and film at
IULM University in Milan, Italy. The event will take place sometime in
Spring 2007.

Important Dates:

Abstract Paper Submission Due: July 30th 2006
Full Paper Submission Due: September 1, 2006
Conference on game/film: Spring 2007

About " culture":

Edited by Matteo Bittanti, videoludica. game culture is a series of
books about critically acclaimed and much-loved videogames of the past
40 years. By turns passionate, creative, and always informed, the
thought-provoking books in this series demonstrate many different styles
of thinking about videogames. What binds this series together, and what
brings it to life, is that all of the authors  scholars/critics/gamers
- represent the cultures that these games spawned after their releases.
Each meditation revels in the distinct nature of the chosen game, series
or genre - providing insightful commentary to an overlooked practice.
Available in three formats ('Monographs', 'Readers', and, soon,
'Illustrated'), these volumes discuss videogames from a broad academic
and critical perspective, setting characteristics, themes and techniques
in context and exploring the games significance. More info:

All the best,


--Matteo Bittanti-------------------------------teaching/playing/writingmbittanti_at_libero.itwww.mattscape.comwww.videoludica.com mutata resurgo ========================================================== From the Literary Calls for Papers Mailing List Full Information at or write Jennifer Higginbotham: ==========================================================Received on Sat Jul 01 2006 - 07:12:21 EDT

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