CFP: [International] 1st Global Conference: Videogame Cultures and the Future of Interactive Entertainment
1st Global Conference
Videogame Cultures and the Future of Interactive Entertainment
Friday 10th July - Sunday 12th July 2009
Mansfield College, Oxford, United Kingdom
Call for Papers
This inter- and multi-disciplinary conference aims to examine, explore and
critically engage with the issues and implications created by the mass use
of computers and videogames for human entertainment and focus on the impact
of innovative videogame titles and interfaces for human communication and
ludic culture. In particular the conference will encourage equally
theoretical and practical debates which surround the cultural contexts
within which videogames flourish.
Papers, presentations, workshops and reports are invited on any of the
1. Videogames and Gaming
Theories and Concepts of Gaming. Identifying Key Features and Issues.
2. Videogame Cultures
Emerging Practices in Online and Offline Gaming. The changing Role of the
Social Dimension of Online Gaming and Presence in Virtual Worlds. Videogame
Modifications, Modders and their Subcultures. Avatars and Identity.
3. Videogame Technologies and the Future of Interactive Entertainment
The Spatiology of Videogames and Virtual Worlds. Interaction, Interactivity
and Collaboration in Videogames. The Role of Innovative Interfaces. Hard
Core and Casual Gaming.
4. The History of Virtual Worlds and their Cultures
The Evolution of Gaming Communities. The Cult Videogames and Interfaces of
the Past. The Pioneers of Virtual Worlds. The lost Genres.
5. The Relations between Cinema and Videogames
Crossmedia and Transmedia Approach to Videogames. Cutscene Production.
Machinimation. Interactive Storytelling.
6. Art and Experimental Games
The Aesthetic Aspects of Videogames. Performative Use of Videogames. Mixed
Reality Games. Net-Art.
7. Serious Games and Educational Use of 3-D Videogames and Virtual Worlds
Serious Games and Social Impact Simulations. Documentary Videogames.
Edutainment. Case Studies on Educational Use of Videogames. Political
Papers will be considered on any related theme. 300 word abstracts should
be submitted by Friday 6th February 2009. If your paper is accepted for
presentation at the conference, an 8 page draft paper should be submitted
by Friday 5th June 2009.
300 word abstracts should be submitted to both Organising Chairs; abstracts
may be in Word, WordPerfect, or RTF formats, following this order:
author(s), affiliation, email address, title of abstract, body of abstract
We acknowledge receipt and answer to all paper proposals submitted. If you
do not receive a reply from us in a week you should assume we did not
receive your proposal; it might be lost in cyberspace! We suggest, then, to
look for an alternative electronic route or resend.
Joint Organising Chairs
The conference is part of the â€˜Critical Issuesâ€™ series of research projects
run by ID.Net. It aims to bring together people from different areas and
interests to share ideas and explore various discussions which are
innovative and challenging. All papers accepted for and presented at the
conference will be published in an ISBN eBook. Selected papers may be
invited to go forward for development into 20-25 page chapters for
publication in a themed dialogic ISBN hard copy volume.
For further details about the project please visit:
For further details about the conference please visit:
From the Literary Calls for Papers Mailing List
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Received on Fri Dec 12 2008 - 05:25:30 EST