CFP: Digital Storytelling (9/1/06; collection)

full name / name of organization: 
Kelly McWilliam
contact email: 
k.mcwilliam@qut.edu.au

Call for Papers: DIGITAL STORYTELLING Edited Collection

Editors: John Hartley and Kelly McWilliam

ARC Centre of Excellence for Creative Industries & Innovation

Queensland University of Technology

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We're seeking a few additional chapters for the above collection, which =
already has a strong international line-up of scholars and practitioners =
on-board.=20

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ABOUT THE BOOK:

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Media participation in the digital environment is beginning to evolve =
into distinct, recognisable forms. One of these is known as 'digital =
storytelling'-whereby individuals with little or no media production =
experience gain the skills to create succinct stories, typically =
constructed out of personal narratives and self-sourced images.

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Originally developed by Dana Atchley, Joe Lambert, and Nina Mullen in =
the USA (www.storycenter.org <http://www.storycenter.org/> ) and Daniel =
Meadows for the BBC in the UK (www.bbc.co.uk/wales/capturewales =
<http://www.bbc.co.uk/wales/capturewales> ), digital storytelling is now =
practiced in a range of contexts, from cultural institutions and =
community development programs to screen innovation, broadcasting and =
commercial applications (e.g. www.acmi.net.au/digitalstorytelling.jsp =
<http://www.acmi.net.au/digitalstorytelling.jsp> ).=20

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Digital storytelling combines tuition of the individual with new =
narrative devices, for multiplatform digital publishing across hybrid =
sites and practices. As an elaborate textual system created for the new =
media ecology, digital storytelling challenges the traditional =
distinction between professional and amateur production and signals =
important developments in media literacy and participation, storytelling =
formats, and content distribution.

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Chapters can fall under any of the following headings, though we're =
especially (but not exclusively) looking for chapters on digital =
storytelling in developing countries:

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I DIGITAL STORYTELLING - HISTORY AND INTELLECTUAL FOUNDATIONS:=20

Chapters that discuss the emergence of digital storytelling, including =
personal accounts from its pioneers. What is the motivation for digital =
storytelling and what practices and traditions does it draw upon?=20

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II DIGITAL STORYTELLING FOR COMMUNITY USES:=20

Case studies of projects targeted at specific communities (youth, =
seniors, lesbian and gay, Indigenous, etc.). What is 'best practice' in =
narrative design, distribution and skills dissemination? Chapters that =
show how digital storytelling has been taken up in different ways in =
different community and international contexts are welcome.=20

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III DIGITAL STORYTELLING AND CULTURAL INSTITUTIONS:=20

How is digital storytelling being used within museums, galleries, =
universities and libraries? What does this mean in terms of wider =
debates about the role of cultural institutions as they turn from =
collection to dissemination?=20

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IV DIGITAL STORYTELLING AND THE NEW ECONOMY:=20

The implications of user-led creative content for the creative =
industries. What does digital storytelling offer for the professional =
media, including broadcasters, and what new patterns of =
producer-consumer collaborations are made possible?=20

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V DIGITAL STORYTELLING PRACTICE:=20

How to do it. Description and evaluation of pedagogy, design, process, =
and poetics.=20

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VI FUTURE DIRECTIONS IN DIGITAL STORYTELLING:=20

Possibilities for distribution and networking, new technologies and =
applications, and the implications for new media theory.=20

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Because this project is already well under way, the deadline is tight. =
So, if you're interested in contributing, please forward a 500 WORD =
ABSTRACT to me as soon as possible, but no later than Friday, 1 =
September 2006.

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Full chapters, of up to 7000 words, will likely be due late 2006/early =
2007, though there will be some flexibility in the deadline.

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Please direct enquiries and proposals to: Kelly McWilliam

k.mcwilliam_AT_qut.edu.au

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ARC Centre of Excellence for Creative Industries & Innovation

Creative Industries Precinct (Z1, 515), Queensland University of =
Technology

Musk Avenue, Kelvin Grove QLD 4059, Australia

phone: +61 7 3864 8775

fax: +61 7 3864 3723

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Received on Wed Aug 16 2006 - 19:57:54 EDT

cfp categories: 
journals_and_collections_of_essays