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Rhetoric/Composition/Play: How Electronic Games Mediate Composition Theory and Practice (and Vice Versa) [UPDATE]
full name / name of organization:
Matthew S. S. Johnson / Southern Illinois University Edwardsville
matjohn AT siue DOT edu
CALL FOR PAPERS:
Rhetoric/Composition/Play: How Electronic Games Mediate Composition Theory and Practice (and Vice Versa)
Computer and video games continue to inundate the entertainment market, and culture along with it. Traditional text games, adventure games, first-person shooters, the immersive worlds of role-playing games (massively multiplayer or otherwise), simulations, "casual" games such as solitaire, and even web advertisements posing as games have formed a landscape rich with opportunities to examine composition-rhetoric’s history, theory, pedagogy, and practice, where scholars can use, examine, and imagine the impact of games and gaming on writing.
Writing and rhetoric permeate games and game communities, and as a recent Pew study found, the civic engagement of gamers is greater than that of non-gamers, with higher instances of players considering moral and ethical issues as well as social responsibility -- and in many cases, communicating with others about these issues. Engaged writing is also connected to the way gamers learn the complicated strategies, tactics, and rhetorics within game worlds, while games are increasingly used as tools to teach writing.
Rhetoric/Composition/Play will be an edited collection designed for scholars new to computer/video games as well as those who are more expertly versed. The book will consist of academic essays that assess, theorize, and contextualize computer/video games vis-a-vis composition-rhetoric. We invite 900-1200-word proposals for this proposed collection.
Specifically, we invite proposals that investigate the following (although the lists are not exhaustive):
1) Rhetorical theory and computer/video games (Theory: Rhetorical/Critical/Ideological/Cultural)
2) Composition and computer/video games (Practice: Writing/Learning/Playing)
3) Writing pedagogy and computer/video games (Praxis: Pedagogy/Composition/Gaming)
Send 900-1200-word proposals with brief author bio (with university affiliation) via email to Matthew S. S. Johnson (email: matjohn at siue dot edu) AND Richard & Rebekah Colby (email: rshultzc at du dot edu). Due to increased interest, we have decided to extend the deadline for submitting proposals to this edited collection. Deadline for proposals is 1 June 2010. Final manuscript length will be approximately 15-35 pages (standard, double-spaced). Queries welcome.