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Call for articles - Animation on the Fly: Animation and Video Games. January 7, 2011
full name / name of organization:
2011 SPECIAL ISSUE - Animation on the Fly: Animation and Video Games
The look and feel of video game animation is rooted in cinematic and televisual animation principles, however, to date, most scholarship on video games has neglected the visual design of games in favor of the experience of playing a game or the effects of game violence on players. Scholarship on animation, on the other hand, has concentrated on animation distributed through film, television, or the Internet. Thus, with the exception of a growing body of work on machinima, the animated images of video games remain underexplored. This special issue of Animation Journal will focus on the stylistic and aesthetic intersections between traditional animation and video games.
Scholarly articles on any aspect of the relationship between of animated film/television productions and video games are sought for this special issue of Animation Journal. Possible topics include:
Authors are encouraged to send proposals to the editor for feedback prior to the paper submission deadline of January 7.
Papers should be approximately 4,000-7,000 words, formatted in Chicago style. Papers are blind refereed, so the author’s name should not appear in the body of the manuscript but only on an attached cover sheet. E-mail a copy of the paper to the editor as a Microsoft Word file or as an RTF document.
Submissions and inquiries should be directed to guest editor Kara Andersen at firstname.lastname@example.org.
Animation Journal was established in 1992 as the first peer-reviewed journal devoted to animation. It has published research from animation scholars worldwide.
Guest Editor Profile:
Kara Lynn Andersen is an Assistant Professor of Film Studies at Brooklyn College, CUNY. Her research interests include digital cinema and the intersections of live-action film, animation, and video games. Her essays have been published in Post Script and CLCWeb, and she is a member of the Video Game Special Interest Group of the Society for Cinema and Media Studies.