Call for Panelists for a Video Game Panel for the National PCA/ACA conference
Looking to propose a panel on Video Gaming to the National PCA/ACA conference in April. We need four people and our third realized he can't attend.
Reading and Playing Video Games: Issues of Control
The word control has many implications when it is used in connection with video games. Obviously on a basic level, unlike other media, if a player does not control the game, there is no experience. You must participate to keep the story moving forward. Enjoyment of the experience can also connect to control. For many players, pleasure comes from the equilibrium between the player's control over the game and the game's control over the player.
A host of other questions and concerns arise over this term. What does it mean to truly control a game? How might games' narratives or game play 'control' the player? Does controlling a game in the virtual world influence our concepts of control in the non-virtual world? How might we re-conceptualize playing games thanks to new forms of video game controllers like the Wii or Xbox's Kinect?
This panel seeks to explore the nature of control in the area of video games. The papers presented in it explore a range of ideas, from how much freedom there is in the choices presented to gamers to what implications gender options have for rhythm game players.
If interested, send a 100 word abstract to the panel chair:
Department of Communication
Conference proposal deadline is December 15th.