search the archive
search the archive
Call for Papers - Interacting with Immersive Worlds Conference - JUNE 13th - 14th, 2011
full name / name of organization:
Brock University, St. Catharines, ON Canada
REVISED CALL FOR PAPERS
Interacting with Immersive Worlds: Third Brock University Conference on the Interactive Arts & Sciences
BROCK UNIVERSITY, ST. CATHARINES, ONTARIO
JUNE 13th - 14th, 2011
DEADLINE FOR SUBMISSIONS EXTENDED NOW FEBRUARY 28th 2011
NEW CONFERENCE FEATURES:
Additional keynote address by Michael Schmaltz, President, Digital Extremes
Pre-banquet tour of the Generator at One motion capture studio and other state-of-the-art facilities, Monday June 13th
Pre-conference “game jam”
“Augmented reality” event Tuesday June 14th
This biennial conference explores the growing cultural importance of interactive media. Confirmed keynote speakers for the conference so far include Professor David Benyon, Director of the Centre for Interaction Design, Edinburgh Napier University, U.K. and Jon-Paul Dyson, Director of the International Center for the History of Electronic Games at the Strong National Museum of Play, Rochester, NY.
The first Interacting with Immersive Worlds conference in 2007 drew presenters and attendees from a multiplicity of disciplines who heard keynote presentations by Mihaly Csikszentmihalyi (Claremont Graduate University), James Gee (Arizona State University), and Chris Csikszentmihalyi (MIT Media Laboratory). The second conference in 2009 was just as successful and provocative, with keynote speakers such as Janet Murray (Georgia Institute of Technology), Espen Aarseth (IT University of Denmark), Geoffrey Rockwell (University of Alberta) and Deborah Todd (Game Designer, Writer and Producer).
All scholarship on, and creation of digital interactive media (including but not limited to computer games and interactive fiction) will be considered in one of four broad conference streams:
The Innovations in Immersive Worlds stream features creative exploration and innovation in immersive media including ubiquitous computing, telepresence, interactive art and fiction, and alternative reality.
The Critical Approaches to Immersion stream looks at analyses of the cultural and/or psychological impact of immersive worlds, as well as theories of interactivity.
The Immersive Worlds in Education stream examines educational applications
of immersive technologies.
The Immersive Worlds in Entertainment stream examines entertainment applications of immersive technologies, such as computer games.
We welcome the submission of abstracts for a 20-minute presentation plus a 10-minute discussion. Send a 500-word abstract plus a brief biographical statement. Please include a separate cover page with the following:
• Author’s name and affiliation
• Mailing address
• Title of presentation
Since all abstracts will be anonymously reviewed, include the title of the paper on the abstract but not the author’s name, affiliation, email or mailing address.
Please email your abstract to
Acceptance of your paper for presentation implies a commitment on your part to register and attend the conference. Notification of acceptance will be sent out by March 10th, 2011.
For further information on the conference please contact:
Professor Martin Danahay