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[UPDATE] Mediascape Spring 2011 Issue: Space in Cinema, Media, and Digital Culture - Submission Deadline Extended
full name / name of organization:
Mediascape, UCLA's Online Journal for Film, Television, and Digital Media
Space is constructed within the cinematic text, and the space of spectatorship is an ever-changing beast. As the spaces and methods of viewing media multiply, the issues surrounding both the construction of space both inside and outside of the text come to the forefront. Features is seeking articles that consider the themes and variations on the topic of space within all areas of media studies.
Topics may include, but are not limited to:
Feature submissions should offer a new and unique perspective on film, television, and digital media, and are encouraged to address more than one area of moving image culture. Please direct feature section questions, proposals, and submissions to LGiggey@ucla.edu by March 1st, 2011.
For the purposes of confidentiality during the double blind peer review, please include both your bio and your personal contact information in the accompanying email only, rather than in the word document. Feature submissions should range from between 15 to 25 manuscript pages. Though articles should be of a high level of scholarly rigor, the journal will not be read exclusively by media scholars. Writing should therefore be readable enough to be enjoyed by those outside of the field of media studies and indeed outside of the academy altogether.
Reviews is seeking submissions which analyze discourses that complicate the notion of space in any medium. The object of review can be a film, a TV program, a website, an architectural design, a book, an artwork, an industry/trade report, an advertisement, a tourist brochure, a personal diary, a piece of hardware, a movie review, an academic conference, a film festival, a world expo, merchandise —anything. Because the scope of space as a theme encompasses a large spectrum of concepts, it is imperative to distinguish between, and specify, the different ways in which space may be theoretically operative. Subjects that may arise include:
Reviews must be original, and creativity (in argumentation and/or style) is encouraged. Reviews should be a minimum of 2,500 words, although exceptions may be granted. The maximum page limit is 20 pages, and the work must be readable, structured, and visually appealing in the online format. Please direct reviews section questions, proposals, and submissions to Dennis Lo and Jessica Fowler at email@example.com by March 1st, 2011.
More than any other genres, science fiction and fantasy explore unknown and inexplicable forces, fantastic places, and improbable settings. For this issue, Columns is seeking submissions with regards to the use of "space" in the science fiction and fantasy genres of film, television, digital and new medias. Of particular interest would be research in regards to spatiality and the examination of the relationship between diegetic space and outer space, and the ways in which the understanding of each informs the other. Papers should be short (800-1500 words, in MLA format) on the role of space in the larger critical context.
Topics may include but are not limited to:
Please submit columns and inquiries to Andrew Young at firstname.lastname@example.org by March 1st, 2011.
Cinema and media scholarship often leaves unexamined questions about the practice of scholarship itself: how we formulate analysis and argument, why certain issues emerge to the fore, what new forms and expressions of media and cultural analysis enhance our understanding. The META section presents students and scholars of cinema and other media the opportunity to publish work that exemplifies scholastic self-awareness- papers and projects that contemplate academic methods, critique their implications and limitations, and propagate new approaches to media scholarship.
Given the video game industry's relatively young history, scholars and artists alike have had a unique opportunity to comment and theorize on the burgeoning field of game studies. META has decided to concentrate on game studies, with a particular focus on the multifaceted implications of 'space' in gaming and how popular scholarship has discussed it.
META welcomes video submissions (experimental video is encouraged) as well as scholarly articles that contain a visual component (screenshots, videos, etc.). Topics may or may not involve:
If you have questions about META submissions, or wish to submit a paper or project for consideration, please contact James Fleury at email@example.com with the subject header "Mediascape META" by March 1st, 2011.
All submissions should follow MLA Style guidelines, employ endnote citations, and comply with the following formatting requirements:
Because of the peer review and editorial processes of the journal's different sections, it may take as long as eight to twelve weeks for decisions on submissions to reach the writers. General email inquiries can be sent to Mediascape@tft.ucla.edu.
Mediascape Copyright Policy:
Articles appearing in Mediascape are accepted on the basis that the material is the original, uncopied work of the author or authors. The ownership of manuscripts for publication in Mediascape shall reside with the author(s), though Mediascape reserves exclusive first rights of publication. This means that Mediascape alone may publish the article for the first time, and the author(s) may not publish the piece elsewhere for a period of 6 months following initial publication.
Following the 6 month first-rights period, the author will retain full rights and ownership to the material, and will be free to re-publish the manuscript elsewhere, provided that full and appropriate credit for first publication be given to Mediascape. In exchange for retaining author ownership rights post-publication, Mediascape requires that authors not submit their manuscripts simultaneously to other journals/publishers while under consideration for publication in Medisascape.
Note on images: Mediascape uses images by permission of the original creator(s), or under the parameters and protections afforded non-profit, educational use by the principles of Fair Use.