CFP: <code> HumanSystems | DigitalBodies (11/23/05; iDMAa+IMS, 4/5/06-4/8/06)

full name / name of organization: 
Ritchie, Jeff
contact email: 
ritchie@lvc.edu

2006 iDMAa + IMS Conference
<code> HumanSystems | DigitalBodies

www.muohio.edu/codeconference

Call for Papers

The International Digital Media and Arts Association and Miami University's
Center for Interactive Media Studies presents the 2006 iDMAa + IMS
Conference. The conference's theme is built around an examination of the many
codes that drive the digital media and arts world. The Conference will bring
academics, artists, and industry representatives together to help define,
refine and advance the leading edge of new media. This is the third annual
iDMAa Conference and fifth annual IMS Conference.

The conference will include refereed paper presentations, panels, discussion
workshops, gallery talks, and performances. Pre-conference, hands-on
tutorials (free for iDMAa members) will begin on Wednesday, April 5th, 2006.
The conference will begin on April 6th and end on April 8th. The conference
will also include a juried exhibition and a vendor fair. This conference is
sponsored and hosted in Oxford, Ohio by Miami University's Center for
Interactive Media Studies.

The Conference seeks submissions of papers for presentation and discussion.
All papers will be refereed for acceptance and selected papers will be
published in the iDMAa Journal. There will be an on-line proceedings,
including all accepted work, as well. Submissions will be accepted in two
categories: papers and notes. Papers will follow traditional academic writing
standards and should not exceed ten pages. Notes are at most two pages long.
Online and interactive supplements can be included.

Please send all submissions by November 23rd, 2005 to:
Prof. Peg Faimon, Program Chair
231 Hiestand Hall
Miami University
Oxford, OH 45056
faimonma_at_muohio.edu

Papers may be submitted for review in Microsoft Word or PDF format. Please
follow standard academic paper formatting conventions.

Supplementary materials may be submitted in formats displayable by standard
web browsers with freely available plug-ins (e. g. Flash, RealPlayer, Windows
Media Player 10 or Quicktime.) Authors will be notified of acceptance by
January 6, 2006.

Your submission should include a cover letter indicating which conference
track is preferred (See list below). Participants are also encouraged to
propose panels or complete 'paper sessions' on topics of specific interest.
Special conference rates are available to individuals who organize and bring
complete panels for sessions.

We encourage the submission of panels. Panel submissions should include a
brief description of the panel topic and list of panelists. Note that any
panel chair submitting a panel with a minimum of four panelists who are full
paying registrants to the conference will receive a discounted registration.

<code>
Conference Tracks

"We all have the extraordinary coded within us, waiting to be released"
- Jean Houston

The 2006 iDMAa + IMS conference is structured around the taxonomy outlined
below. These categories are meant only to be broad groupings as an
organizational tool. The suggestions included below each track are just that
- suggestions. We encourage broad, creative, and radical interpretations of
these tracks.

Track One: Art Code | Code Art
Sample Topics: Algorithmic Art, Software Art, Net Art, Installation Art,
Physic Computing, Sonic Art, Interactive Design and Development

Track Two: Academic Code
Sample Topics: Curriculum Development, Promotion & Tenure, Program
Development, Pedagogy, Technical Support and Funding, Inter-Institutional
Collaboration, Digital Film Schools, Classroom and Lab Exemplars, eTextbooks

Track Three: Image Code
Sample Topics: Digital Photography, Digital Imaging as Art, 3-D Modeling,
Digital Printing, Medical Imaging, Commercial Design, Installation, Digital
Painting

Track Four: Time-Based Code
Sample Topics: Digital Video, Flash, Processing, Distance
Collaboration/Performance, Animation, Film, Interactive

Track Five: Cultural Code
Sample Topics: Network Culture and Complexity/Change, Philosophy, Digital
Identity

Track Six: Legal Code
Sample Topics: Copyright, Legal Issues for Artists, P2P File Sharing, Open
Source, Creative Commons

Track Seven: Semiotic Code & Storytelling
Sample Topics: Digital Narrative, Digital Asset Management, Still Image as
Narrative, Semantic Web

Track Eight: Commercial Code
Sample Topics: Mobile Media, Emerging Technologies, Business Applications

Track Nine: Game Code
Sample Topics: Serious games, artistic games, commercial games, games as
pedagogy, analysis of games

Jeff Ritchie
Assistant Professor
English and Digital Communications
Lebanon Valley College

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Received on Sun Oct 23 2005 - 23:09:32 EDT

cfp categories: 
cultural_studies_and_historical_approaches