(I) Neomedievalism and the Corporate; (II)Realms of Play, Regimes of Truth; (III) Medieval Video Game Festival Poster Session
Please consider submission of proposals for any of three sessions at the 47th International Congress on Medieval Studies (http://www.wmich.edu/medieval/congress/) at Western Michigan University in Kalamazoo, Michigan from May 10-13, 2012.
These sessions are all sponsored by Medieval Electronic Multimedia Organization (http://medievalelectronicmultimedia.org/); one of these sessions is being co-sponsored with Studies in Medievalism (http://www.medievalism.net/) and Medievally Speaking (http://studiesinmedievalism.blogspot.com/).
I.ROUNDTABLE: Neomedievalism and the Corporate (co-sponsored with Studies in Medievalism and Medievally Speaking)
How have corporate structures contributed to the development of neomedievalism? How has neomedievalism affected the development of corporate structures? What is medieval in corporate structures? What is corporate in the medieval? For the past several years, MEMO has been working with Studies in Medievalism to generate several volumes of work that explore neomedievalism; in fact, "Neomedievalism and the Corporate" is a title borrowed from the editor of Studies in Medievalism, Karl Fugelso. One recent out-growth of these publications, that also appeared in MEMO's 2011 paper session, was a beginning exploration of the influence(s) of corporate sponsorship upon medievalist products (particularly video games).
II.PAPER SESSION: Realms of Play, Regimes of Truth
Explorations of medieval electronic media in terms of neomedievalism, free will epistemology, ethics and agency, becoming the Other, questing theory, human rights, freedom of expression, and/or freedom of choice. This session is inspired by some of the ideas and arguments presented at the 2011 Congress in MEMO's sessions, in volumes of Studies in Medievalism, and in MEMO's forthcoming anthology of essays. At the 2011 Congress MEMO paper session and round table discussion session (which were back-to-back), a deeper discussion of how power (corporate, discursive, pedagogical,...) influences and/or is controlled by play and "truth" in (neo)medievalist electronic media. In what ways is that power contemporary in structure? In what ways is it medieval? Why do we look to the Middle Ages for inspiration? Is this a form of power-play with contemporary chaos? This includes analysis of portrayals of reality under the power of discourse, be it "authentic" or not.
III.WORKSHOP & POSTER SESSION: Festive Electronic Games
Each year, we work to improve upon our annual video game workshop. This year, in addition to providing video game demonstrations, complemented by posters (either on laptops or on poster-board), we would like to divide the room between game developers and game users. Submit proposals for posters and demonstrations of games under analysis and/or construction: MMORPGs, 2nd Life, Open Source/Free Software Games, priority software games, text-based games, gaming communities and their forums and blogs,...
Please submit proposals of up to 300 words along with the Participant Information Form (http://www.wmich.edu/medieval/congress/submissions/index.html#Paper) by September 20, 2011. Participants will be contacted regardless of whether or not their proposal has been accepted, and all proposals submitted but not accepted will be sent on to the general committee for consideration in one of the general sessions at Kalamazoo.
Please submit proposals and Participant Information Forms via email or fax:
Carol L. Robinson