Games and Gaming in Science Fiction and Fantasy panel - 2012 SCLA, Gaming the System, Las Vegas, Oct. 25-28

full name / name of organization: 
Society for Critical Exchange
contact email: 
mehanu@uhv.edu

For many of us, gaming the system and SF&F bring to mind Captain Kirk’s solution to the war simulation game known as the Kobayashi Maru, but games and gaming have long enjoyed a privileged position in Science Fiction and Fantasy. Works such as Ender’s Game by Orson Scott Card and The Players of Null-A by A.E. Van Vogt have a game as the central feature of the narrative; the fantasy quest narrative is essential to the development of role-playing games; video gaming is an important element of much cyberpunk fiction in general (Tron may deserve its own mention with regard to video gaming); more recent works by writers such as Charles Stross and Cory Doctorow use online gaming to structure their narratives.

The panel is especially interested in submissions that place games and gaming in SF&F in a comparative or theoretical framework, engage with game theory, or critique systems thinking.

Please submit a one-page abstract to Uppinder Mehan at mehanu@uhv.edu

cfp categories: 
american
cultural_studies_and_historical_approaches
film_and_television
interdisciplinary
popular_culture
science_and_culture
theory
twentieth_century_and_beyond