1st Global Conference,Digital Interfaces: Creative Industries and Arts (February 2013, Sydney, Australia)
1st Global Conference
Digital Interfaces: Creative Industries and Arts
Monday 4th February – Wednesday 6th February 2013
Call for Presentations:
This project approaches videogames from a multi-, inter- and cross-disciplinary perspective that seeks to blend theoretical discussions with concerns of the industry in order to beneﬁt both groups. We therefore welcome papers that explore how games work in society, how they are made, how they are analysed and discussed and current industrial trends. More importantly, because these concepts are often discussed separately, this is an opportunity to examine interrelationships and improve understanding of games across the board. It is of great importance for the industry to contribute to the development of games education just as it is important for the growing education sector to be more informed about production and industry practices.
Presentations, papers, performances and artworks are called for, but not limited to, the following themes:
The Games Themselves:
Game studies of the games themselves, this track invites analysis and criticism of videogames as texts, games and cultural objects. Current analyses that reﬂect the progress made in modern game studies over the past few years could focus on, but not be limited to, the following topics:
Videogame theory, analysis, criticism
Art, ﬁction, story, literature writing etc
Music audio and performance (voice, physical mo-cap etc)
Videogames in the World
This track invites discussion of the videogames in a cultural context. How are videogames integrated in the world? How are videogames represented in wider society?
Where are they discussed?
By whom and in what terms?
What is their relationship to other media?
Games in society, game culture
Videogames media & journalism, rhetoric and politics of/around games
Player relationships and communities
"serious" games, instructive, educational and training games
Production of Games
There are growing opportunities for game production non-entertainment ﬁelds, such as education, science, health and engineering.
This track seeks to expand the discussion of Videogames beyond the entertainment market and promote closer alignment between commercial practicalities and academic concerns.
We invite practitioners, artists, professionals, developers and educators to share their experiences.
Works in progress, post-mortems
Linkage diaries: academia, industry and independent projects, models, experiments etc.
Approaches, methods and practices
Technology, programming, design, innovations
Performance notes (as above, music, voice, physical etc)
The Creative Industry
The videogames industry is a creative industry, full of unique opportunities and constraints. This track invites discussions of game development in the real world, and especially in Australia.
How can great game designs become great games that players can buy?
What opportunities exist in Australia that could be capitalised on?
Where are there obstacles that could be avoided?
What is the global context in which the Australian game industry ﬁnds itself?
Business models, practice and progress
Games Marketing and Gamers as a market
Showcase and/or Workshops
We welcome: Games for exhibition Workshops in design, analysis and production
What to Send:
300 word abstracts or presentation proposals should be submitted simultaneously to both Organising Chairs by Friday 14th September 2012; abstracts may be in Word, WordPerfect, or RTF formats with the following information and in this order:
a) author(s), b) affiliation, c) email address, d) title of abstract, e) body of abstract.
E-mails should be entitled: DI1 Abstract Submission.
Please use plain text (Times Roman 12) and abstain from using footnotes and any special formatting, characters or emphasis (such as bold, italics or underline). We acknowledge receipt and answer to all paper proposals submitted. If you do not receive a reply from us in a week you should assume we did not receive your proposal; it might be lost in cyberspace! We suggest, then, to look for an alternative electronic route or resend.
The conference is part of the Ethos programme of research projects. It aims to bring together people from different areas and interests to share ideas and explore various discussions which are innovative and exciting.
For further details of the project, please visit:
For further details of the conference, please visit:
Please note: Inter-Disciplinary.Net is a not-for-profit network and we are not in a position to be able to assist with conference travel or subsistence.