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3rd Global Conference: Experiential Learning in Virtual Worlds (March 2013, Lisbon, Portugal)
full name / name of organization:
Dr. Rob Fisher/ Inter-Disciplinary.Net
3rd Global Conference
Thursday 7th March – Saturday 9th March 2013
Call for Presentations:
Interest in virtual worlds and their application to learning have increased significantly in recent years. They play an increasingly important role for people in both social and work-based contexts, and they challenge many of our assumptions about how we work, teach, learn, and relate to each other. There are many different types of virtual worlds and they are used for a multiplicity of purposes including gaming, play, social networking, learning and development, work, and also business. The experiences gained in virtual worlds influence who we are in the physical world, and vice versa. What are we learning through those experiences and how transferable is that learning from one domain to another?
The main aims of this conference are to increase our understanding of experiential learning in virtual worlds, both formal and informal, to share experience and best practice, and to debate future possibilities for learning in virtual worlds. We believe the conference will be of interest to educators, researchers, students, independent scholars, trainers, virtual world users, and anyone interested in what happens in virtual worlds and what it means for us as human (or virtual) beings.
For the purpose of this call for presentations, we define virtual worlds as 3D, immersive, graphical environments, representing realistic or imaginary worlds, in which users are co-presented as animated characters (avatars) and interact with each other and with the worlds’ contents. However, we recognise both the complexity and contested nature of experiential learning in virtual worlds and welcome papers that challenge this definition.
As it is such a broad subject area, Experiential Learning in Virtual Worlds precludes a definitive list of sub-topics, but the following themes are indicative of the kind of topics envisaged by this Call for Presentations. Presentations, papers and performances will be considered on any related topic or theme, but we are particularly keen to encourage papers which explore research methodologies in virtual worlds. The Steering Group welcomes the submission of preformed panel proposals.
Education, training and learning in virtual worlds
Assessment and evaluation
Identity, presence and self in virtual worlds
Art of building a virtual persona
Research methods in virtual worlds
Discourse analysis in virtual worlds
Virtual world technologies
Connectivity between platforms and media
Types of virtual worlds
Virtual world technologies in education
Arts and entertainment in virtual worlds
Machinima and virtual film-making in virtual worlds
What to Send
a) author(s), b) affiliation, c) email address, d) title of abstract, e) body of abstract f) up to 10 key words
Please use plain text (Times Roman 12) and abstain from using footnotes and any special formatting, characters or emphasis (such as bold, italics or underline). We acknowledge receipt and answer all paper proposals submitted. If you do not receive a reply from us in a week you should assume we did not receive your proposal; it might be lost in cyberspace! We suggest, then, you look for an alternative electronic route or resend.
The conference is part of the At the Interface programme of research projects. It aims to bring together people from different areas and interests to share ideas and explore various discussions which are innovative and exciting.
For further details of the conference, please visit:
Please note: Inter-Disciplinary.Net is a not-for-profit network and we are not in a position to be able to assist with conference travel or subsistence.