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4th Global Conference: Experiential Learning in Virtual Worlds (March 2014, Prague, Czech Republic)
full name / name of organization:
Dr. Rob Fisher/ Inter-Disciplinary.Net
4th Global ConferenceExperiential Learning in Virtual Worlds
Saturday 22nd March – Monday 24th March 2014
Call for Presentations:
Interest in 3D virtual worlds and their application to learning have increased significantly in recent years. They play an increasingly important role for people in both social and work-based contexts, and they challenge many of our assumptions about how we work, teach, learn, and relate to each other. There are many different types of virtual worlds and they are used for a multiplicity of purposes including gaming, play, social networking, learning and development, work, and also business. The experiences gained in virtual worlds can influence who we are in the physical world, and vice versa. What are we learning through those experiences and how transferable is that learning from one domain to another?
The main aims of this conference are to increase our understanding of experiential learning in virtual worlds, both formal and informal, to share experience and best practice, and to debate future possibilities for learning in virtual worlds. We believe the conference will be of interest to educators, researchers, students, independent scholars, trainers, virtual world users, and anyone interested in what happens in virtual worlds and what it means for us as human (or virtual) beings.
For the purpose of this call for papers, we define virtual worlds as 3D, immersive, graphical environments, representing realistic or imaginary worlds, in which users are co-presented as animated characters (avatars) and interact with each other and the worlds’ contents. We recognise the diversity and contested nature of experiential learning in virtual worlds and welcome papers that challenge this definition or shed new light on our understanding.
However, in order to be considered, papers must align with the broad purpose of the conference. For example: a paper about the use of an LMS (Learning Management System) or VLE (Virtual Learning Environment) to support learning will not be considered because neither is a virtual world according to most contemporary definitions. However, a paper which explores the integration of virtual worlds with VLEs, eg Sloodle, would be considered.
As it is such a broad subject area, Experiential Learning in Virtual Worlds precludes a definitive list of sub-topics, but the following themes are indicative of the kind of topics envisaged by this Call for Presentations.
-3D games and critical thinking
Presentations, papers, performances and live demonstrations will be considered on any relevant topic or theme. The Steering Group also welcomes the submission of preformed panel proposals.
What to Send
a) author(s), b) affiliation, c) email address, d) title of abstract, e) body of abstract f) up to 10 key words
Please use plain text (Times Roman 12) and abstain from using footnotes and any special formatting, characters or emphasis (such as bold, italics or underline) a. We acknowledge receipt and answer all paper proposals submitted. If you do not receive a reply from us in a week you should assume we did not receive your proposal; it might be lost in cyberspace! We suggest, then, you look for an alternative electronic route or resend.
The conference is part of the At the Interface programme of research projects. It aims to bring together people from different areas and interests to share ideas and explore various discussions which are innovative and exciting.
For further details of the conference, please visit:
Please note: Inter-Disciplinary.Net is a not-for-profit network and we are not in a position to be able to assist with conference travel or subsistence.