[UPDATE] Game-based Learning Festival and Conference – City University of New York (1/17/14) – proposals due 11/1/13
We've had a great response to our CFP for the first annual CUNY Games Festival — thanks to all who've submitted proposals! After taking a second look at our conference space, we noted we still have room for a few more Posters and Arcade Game Demos. So we're extending the CFP deadline for Posters and Game Demos only to Friday, November 1st. If you've been thinking on submitting a proposal, here's your chance!
Our original CFP follows:
The City University of New York (CUNY) will be holding a two-day conference and festival dedicated to game-based learning pedagogies in higher education from Friday January 17 to Saturday January 18th 2014. We aim to bring together faculty, researchers, graduate and undergraduate students, game designers, and domain experts from various disciplines. Both CUNY and non-CUNY participation is welcome.
Friday will be conference presentations. On Saturday, we will host a more informal day (10am – 5pm) of playing popular board and card games, and offering feedback to educational games that attendees have created. Feel free to bring games of your design; we will have game designers on hand! During this time we will get to know each other better and hopefully discover opportunities for future collaborations.
We are offering three general types of session formats: full-length presentations, short presentations, and more interactive demonstrations, including playtests of games-in-progress and post-mortems of completed projects. Proposals are due October 1st, 2013.
Topics addressed may include but are not limited to:
- Creating and using digital or non-digital games and simulations in higher education
- Working with students as they create games inside or outside the classroom
- Badges and in-game assessment
- Prototyping and/or playtesting
- Skill and drill games vs. deeper learning
- Comparisons of game-based learning to other pedagogies
- Discipline-specific games in higher education
- Critical thinking and social justice games
- Play-based learning
- The impact of games on the student and classroom experience
More information about the conference and the full call for proposals can be found at http://cunygames.org.
Game-based learning (GBL) refers to instructional practices that incorporate games with defined learning outcomes, or that adopt game learning principles over conventional pedagogies. The GBL professional development website of the sponsoring group can be found at http://games.commons.gc.cuny.edu.
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The CUNY Games Network Steering Committee
Maura Smale, Leah Potter, Joe Bisz, Robert Duncan, Francesco Crocco, Kathleen Offenholley,