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Serious gaming (Oxford, July 2014)
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Special session about serious gaming during the 6th Global Conference: Video Games Culture Project, from Thursday, 17th July to Saturday, 19th July 2014, Mansfield College, Oxford, United Kingdom.
SimCity in geography lessons, Civilisation V for non-violence education, Read Dead Redemption as a means of addressing the history of the Far West… These practices are involved in “Serious gaming”: they all subvert the playful nature of an existing game in order to associate it with uses distinct from mere entertainment as originally planned.
In a time when the economical situation is unfavourable and most educational institutions are suffering from a lack of resources, it would seem appropriate to assess the potential of Serious Gaming in the educational environment.
The panel will be structured around the two following points:
1. Commercial games used for the purpose of Serious gaming
As educational research is increasingly highlighting a new “attentional economy” (De Castell, Jenson 2006) and a redistribution of roles within learning, an examination of existing practices in Serious gaming would appear necessary, in order to identify their gameplay, the ways in which existing games can be appropriated and their educational potential.
2. Experiments in level design for Serious gaming purposes
Level design consists of offering the user himself the opportunity to build a level of the game using software tools, with the intention of using the game to associate him with its utilitarian functions (disseminating a message, providing training, etc.).
INFORMATION TO BE INCLUDED IN YOUR PROPOSAL:
• A 250 to 500-word abstract of your paper.
A selection of the received papers will be reviewed and subsequently published.
For more information on the main conference visit http://www.inter-disciplinary.net/critical-issues/cyber/videogame-cultur...