CFP 12.2
The editorial team of JACLR (Journal of Artistic Creation and Literary Research) would like to inform you that the journal has opened its submission deadline until 1 November 2024 for proposals for volume 12.2.
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The editorial team of JACLR (Journal of Artistic Creation and Literary Research) would like to inform you that the journal has opened its submission deadline until 1 November 2024 for proposals for volume 12.2.
Unbound Spaces; The Limitless Possibilities of World-building
Critical Worldbuilding
Call for Proposals
Stanford University TDR Consortium Issue
"Critical Worldbuilding" edited by Matthew Smith
Proposal Submission Deadline: 15 September 2024
Submission Email: mwsmith1@stanford.edu
CALL FOR PAPERS:
Special issue of TOPIA: Canadian Journal of Cultural Studies, Spring 2025
On the Work of Rinaldo Walcott
Edited by Ronald Cummings (McMaster University) and Nalini Mohabir (Concordia University)
An international biannual print and online publication of the American Studies Association of Turkey, the Journal of American Studies of Turkey operates with a double-blind peer review system and publishes work (in English) on American literature, history, art, music, film, popular culture, institutions, politics, economics, geography and related subjects.
This panel at the Northeast Modern Language Association (NeMLA), 6-9 March 2025, will focus what T. S. Eliot can do for the Humanities today and what the Humanities ought to do with T. S. Eliot.
Several prominent accounts of the end of epic attribute its demise to modernity. A society riven by contradictions cannot make epic poems. The incoherence of modernity baffles the grand aspirations of epic to tell the “tale of the tribe,” to compass an entire world and way of life in a single grand vision. That is one story of the end of epic in Western literature. The rise of natural philosophy, the disenchantment of the world and banishment of God to the gaps left by naturalistic accounts broke up the enchanted world that created epics, leaving in its wake elegiac mourning for the totality epic represented.
VII INTERNATIONAL CONGRESS ON FANTASTIC GENRE, AUDIOVISUALS AND NEW TECHNOLOGIES
International Congress on Fantastic Genre, Audiovisuals and New Technologies is an activity of scientific and academic dissemination that is part of Elche International Fantastic Film Festival – FANTAELX, with the collaboration of Miguel Hernández University, the Arts Research Center (CíA) and the Massiva research group. Its mission is to disseminate research studies within the different thematic lines and discourses of the Fantastic Genre, covering all its possible variants and platforms: cinema, television, theatre, literature, comics, video games, virtual reality, plastic arts, etc.
PARTICIPATION
This panel for the McNeil Center for Early American Studies May 2025 “Where is Early America?” conference invites papers on the relationship between poetry and identity, broadly conceived, in the seventeenth-century. Recent work on colonial English poetry has identified both ruptures and continuities between canonical early American English poetry and its metropolitan counterparts, upsetting strict delineation between “English” and “colonial” poetry. Likewise, scholars have identified the ways in which colonial ideology is inflected in such areas as amatory and religious verse written and read on both sides of the Atlantic.
Ever since Steven Russell, Wayne Wittanen, and J. M. Graetz, three MIT employees who fantasized about bringing Edward E. Smith’s (1890-1965) Skylark novels (1915-1966) to the big screen, developed Spacewar! (1961), one of the first digital games created and a clear inspiration for games that would be designed in the following decades, the game industry has grown exponentially. As Egenfeldt-Nielson et al. have stated (2024), “[i]n the historical blink of an eye, video games have colonized our minds and invaded our screens” (2).
At no time has intellectual culture been more committed to the notion of prior “authority” than in the Middle Ages. Yet medieval adaptations of earlier works and media objects, including classical and scriptural writings, are often boldly inventive: a paradox due for serious consideration. Existing contributions to Adaptation Studies nearly always focus on post-medieval adaptation (such as modern adaptations of medieval sources). In contrast, for this session we invite papers that redirect the insights of Adaptation Studies to build a more coherent sense of medieval ideas and practices of adaptation, especially in cases involving radical or unintuitive changes of language, medium, genre, style, context, or audience.
The Editors of Vestron Horror Films are looking for four additional chapters about films not taken yet for other contributors. We want to produce a book with analysis on most of Vestron horror’s catalogue and, thus, we need chapters on:
-Communion (Philippe Mora, 1989)
-Amsterdamned (Dick Mass, 1989)
-Dolls (Stuart Gordon, 1986)
-Gothic (Ken Russell, 1986)
-Chopping Mall (Jim Wynorski, 1986)
-The Company of Wolves (Neil Jordan 1984)
-The Gate (Tibor Takács,1987)
-Revenge of the Living Dead Part 3 (Brian Yuzna, 1993),
-Blue Steel (Kathryn Bigelow, 1990)
Special Issue Call for Papers: Studies in Costume and Performance
Issue 10.2: ‘Costume and Character in Film and Television’
View the full call here>>
https://www.intellectbooks.com/studies-in-costume-performance#call-for-papers
This is a call for paper for LISA e-Journal special issue edited by Marcin Stawiarski (Université de Caen Normandie).
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LISA e-Journal seeks contributions on topics related to the musical tale and children’s opera in the English-speaking world. Particular focus will be given to young audiences and musical entertainment in the contemporary world.
FILM REVIEWS FOR THE QUINT
The Realm of the Impossible: Planetary Conceptions of Space in Science Fiction and Fantasy
Mennonite/s Writing 10: An International Conferencehosted at Canadian Mennonite University
500 Shaftesbury Boulevard, Winnipeg, Manitoba R3P 2N2 Theme: Words at Work and Play
What is a good life? Scholars often attempt to answer this question by examining people’s ideals. Exemplified by Joel Robbins’ call of “the anthropology of the good,” anthropologists are encouraged to make ethnographic inquiries into qualities that are “imaginatively conceived” to be desirable and even “outstripped” the immediate realities (2013, 457). In other words, the scholarly examination of the “good life” has long been domesticated in the realm of thoughts and beliefs, insulated from that of the lived experiences.
* Please note: This Creative Writing panel will be part of the SAMLA (South Atlantic Modern Language Association) Conference in Jacksonville, Florida, Nov. 15-17, 2024.
* Please note: This Creative Writing panel will be part of the SAMLA (South Atlantic Modern Language Association) Conference in Jacksonville, Florida, Nov. 15-17, 2024.
Call for Papers: Prompt Engineering and the Artificial Intelligence (AI) Revolution
121st Annual PAMLA Conference (Palm Springs, CA) on Rhetoric, Composition, and Writing Studies, Nov. 6-10, 2024
Abstract
Complaint is as easy to identify in medieval and early modern literature as it is challenging to define. One need not look far in premodern literature to find a figure railing against Fortune, a forsaken woman grieving her loss, or a character critiquing the injustices of society in mournful, sometimes bitter, tones. A polymorphous literary form, complaint can function as satire, prayer, and elegy; yet it is also a distinct form, sometimes described as a mode or a genre.Though complaint is inextricably linked to grief, the role it plays in grief management has been shown to vary greatly, sometimes working to temper or mobilize a character’s grief and at other times paradoxically multiplying it.
Conference online (via Zoom)
29-30 July 2024
CFP:
In our postmodern world there are a lot of questions that should be re-considered and re-defined. What does it mean to fight against colonialism and racism in the world of migration crisis and xenophobic attitudes towards minorities? What does it mean to be a postcommunist country in the face of the common nostalgia for order and rules? How is it possible to have a national identity being aware of the relative character of every national feature?
Call for Book Chapters
Title: The Father in the Diasporic Literatures of America
Editor: Prof. Hamid Masfour
Dept. of English
Research Laboratory in Literature,Language,Culture and Communication(RLLLCC)
Faculty of Arts and Humanities,Sultan Moulay Slimane University
Beni Mellal, Morocco
Deadline for abstract submission: August15,2024
Book Argument
REDEN (Revista Española de Estudios Norteamericanos, ISSN: 2695-4168) is an open access interdisciplinary, academic, double blind peer-reviewed journal focusing on the study of the US popular culture manifestations and the representations of the United States in popular culture.
Book reviews must refer to monographs and edited volumes focused on topics fitting with the journal's scope, published in the past three years (or less recent books if put in perspective critically). The length for reviews is ca. 1000–1500 words.
LGBTIQ+ Representations and Media in US Popular Culture: Exploring New Directions, Challenges, and Queer Heritage
Editor: J. Javier Torres-Fernández (University of Almería)
AI in Arts Administration: Pedagogy and Practice
Edited by
Alicia Jay, Ph.D., Indiana State University
Youngaah Koh, Ph.D., Miami University
Erin J. Hoppe, Ph.D., Miami University
2024 Meeting of the Society for Comparative Literature and the Arts
November 6-8, 2024
Embassy Suites Austin Central
Austin, TX
“Justice”
MultiPlay is delighted to announce that we are working on a new edited collection – Video Game Monsters: A Compendium
Monsters have been the foundation of the video game industry. They’ve been the bosses to beat, the enemies to avoid, the NPCs we’ve sometimes forged unlikely bonds with. Monsters are the true avatar of video games, and there has been an increase of work and attention in this area, such as Player v.s Monster (Svelch, 2023). MultiPlay feels the time is right for a special collection examining monsters in all of their video game forms, creating a thorough compendium of the monstrous history of video games. As Martin points out, video games studies has barely began to reckon with monsters (2023, np)
The increasing prevalence of human-wildlife conflict (HWC) in India has become a critical environmental and social issue. As human populations expand and encroach on natural habitats, interactions between humans and wildlife have escalated, often resulting in tragic outcomes for both. Discourses surrounding HWC are often deeply anthropocentric, framing wildlife primarily as predators and emphasizing human losses, such as crop and livestock damage, typically tied to economic activity. This perspective predominantly highlights negative interactions, with scant attention given to positive encounters or the broader ecological and cultural benefits of coexistence.