Counterfactual Game Design: Past-as-Process
Counterfactuals in games have started to catch the attention of various disciplines, aiming to understand just what pasts are (and are not) reckoned with. The fields of historical game studies, media studies and archeaogaming have begun untangling the conceptual and theoretical underpinnings of counterfactual play to focus on player experience. In this two-day workshop held at Leiden University on August 28th and 29th, we aim to approach counterfactuals from the other side of the same coin: the processes at play in counterfactual game design and development.