Maps, Mechanics and Mobilities: Landscape & the Geographic Imagination in Video Games
Maps, Mechanics and Mobilities: Landscape & the Geographic Imagination in Video Games27th & 28th May 2027 (In-Person, Newcastle University, UK) Since their inception, video games have been defined by, and grounded in, space and place: from the maze in The Temple of Rom (1982) to the Hyrulian depths in Tears of the Kingdom (2023), from the Holy Land of the Crusades in Assassin’s Creed (2007) to the noirish city of Detroit: Become Human (2018), and from the farms of Stardew Valley (2016) to the depths of Hell in Hades (2020), video games have been concerned with the relationship between the player-character, place, mobility, an
