Uncharted Medievalisms: Medieval Borrowings in Games (NeMLA Session 21633)
Games have long used medievalist or medieval-adjacent settings to engage with audiences. Scholars have noted the various connections to be made between popular perceptions of the medieval in games and historical and textual realities of the medieval world. While games may not always make it a priority to accurately portray medieval (or pseudo-medieval) life, there are still important parallels and intertextual references that games use to harken back to the medieval world—whatever version of that that reality they choose to use as a basis, at least. Just like games construct a faux reality for their players, so too have the popular conceptions of the medieval world been carefully constructed through literature and popular culture.