Proposed ACLA Seminar - The Enaction of Thought in Interactive Storytelling
In literary fiction, the representation of consciousness has often been understood through what might be called the thought of looking: the ways narrative cognition renders a work into a perceptive, embodied, and self-reflexive experience through language. In cinema, by contrast, cognition typically becomes the look of thought: a mental interiority suggested through framing, editing, gesture, movement, and performance. Interactive stories told in videogames complicate this distinction through their intermedial nature. Games must not only represent what characters think, but also account for the player's "will to activity", translating the audience’s intentions into feedback, movement, and action.
