CALL FOR PAPERS
READY READER ONE: THE STORIES WE TELL ABOUT, WITH, AND AROUND VIDEOGAMES
Videogames are a powerful storytelling medium—but what are the stories we tell about videogames, with videogames, around videogames? What can we learn from novels that describe the struggles of young people trapped in virtual reality, from fan fiction that explores the private life of a popular Nintendo character, or from a poem that compares Pac-Man to Saint Augustine?
Quite a lot, actually.