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fan studies and fandom

Journal of Anime and Manga Studies Inaugural Issue

updated: 
Wednesday, June 26, 2019 - 1:21pm
The Journal of Anime and Manga Studies (JAMS)
deadline for submissions: 
Saturday, August 31, 2019

Inaugural Issue to be Published in Early 2020

The Journal of Anime and Manga Studies (JAMS) is excited to announce a CFP for its inaugural issue! JAMS is an open-access journal dedicated to providing an ethical, peer-reviewed, interdisciplinary space for academics, students, and independent researchers examining the field of anime, manga, cosplay, and fandom studies to share their research with others. JAMS is peer reviewed by scholars with experience in anime and manga studies.

Drawing the Human: Law, Comics, Justice

updated: 
Monday, June 24, 2019 - 12:31pm
University of the Sunshine Coast
deadline for submissions: 
Saturday, August 31, 2019

Hosted by the USC School of Law and Criminology
University of the Sunshine Coast, Queensland, Australia

Drawing the Human: Law, Comics, Justice, seeks to examine the role of comics, graphic novels and graphic art in constituting as well as critiquing law, rights and justice as they relate to and extend beyond the human.

Utopia & Dystopia Conference on the Fantastic in Media Entertainment

updated: 
Monday, June 24, 2019 - 12:22am
Rikke Schubart/University of Southern Denmark, Odense, Denmark
deadline for submissions: 
Tuesday, December 10, 2019

Conference, University of Southern Denmark, May 28–29, 2020

 

Utopia & Dystopia

Conference on the Fantastic in Media Entertainment

 

Venue and date: University of Southern Denmark, Odense, Denmark, May 28–29, 2020

 

Proposal Deadline: December 10, 2019

 

Call for Presentations

Not-So-Dead Women: Renegotiating Femininity and Death in Literature and Pop Culture

updated: 
Wednesday, June 19, 2019 - 3:53pm
NeMLA 2020 (Boston)
deadline for submissions: 
Monday, September 30, 2019

Women’s corpses, such as those of Snow White or Ophelia, are often depicted as a beautiful and passive objects, which has led scholars to posit cultural reflections concerning tacit assumptions in the link between femininity and death. In relation to modern literature and art, scholars such as Elizabeth Bronfen (Over Her Dead Body), Elizabeth Grosz (Volatile Bodies), Sarah Goodwin (Death and Representation) argue that dead women are an nexus of morbidity, alterity, and beauty that unconsciously encapsulates the anxiety of the inexpressible event of death, and, as such, dead women are given the value of the “other” in the most macabre fashion.

Backwards Glances 2019

updated: 
Wednesday, June 12, 2019 - 1:20pm
Screen Cultures
deadline for submissions: 
Monday, July 1, 2019

Backward Glances 2019: REBOOT

The Screen Cultures Graduate Student ConferenceDepartment of Radio/Television/Film, Northwestern University

September 27 & 28, 2019

Keynote Speakers: Professors Susan Murray and Reem Hilu

Submission Deadline: July 1, 2019

The Marvel Cinematic Universe: Examining a Post-Endgame World

updated: 
Friday, June 7, 2019 - 9:46am
Lindsay Bryde / Northeast Modern Language Association
deadline for submissions: 
Monday, September 30, 2019

This roundtable will be looking holistically at perspectives on the first 22 films in the MCU. This arc will be brought to completion with Avenger’s Endgame. Now would be a good time to look back and assess which gambles have worked and/or failed now that a narrative arc has been completed. Participants are encouraged to consider the MCU both as a whole as well as specific franchises under the overall banner.  

The conference is through the Northeast Modern Language Association and will take place March 5-8th, 2020 in Boston, MA

Submissions are due: September 30, 2019

Games 2019. Games and Literary Theory 2019

updated: 
Friday, June 7, 2019 - 10:24am
Games and Literary Theory Presidency University Kolkata
deadline for submissions: 
Sunday, June 30, 2019

Call for Papers

Videogames have grown into a global socio-cultural phenomenon and are now a primary concern of Literary and Cultural Studies as well as the Social Sciences. In a medium that sweeps across geographies (including virtual ones), however, the discourse usually privileges a certain section  when it comes to the representation of identity. In a medium, where roleplaying and playing in character is of prime importance, such an ignoring of the marginal and the diverse is indeed problematic.

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