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humanities computing and the internet

2021 Call for Articles in Communication, Media, Journalism studies

updated: 
Monday, June 29, 2020 - 9:32am
KOME - An International Journal of Pure Communication Inquiry
deadline for submissions: 
Wednesday, September 30, 2020

KOME, a Europe-based international Open Access journal published by the Hungarian Communication Studies Association is currently accepting submissions for its 2020 and 2021 issues. We would love to hear from our colleagues in Europe and overseas, and read about their current research! We publish pure theoretical and theoretically well-grounded empirical research in the field of Communication, Media and Journalism Studies (Film or Theatre-oriented articles are also welcomed, but not in our main focus).

Fascism and Power

updated: 
Thursday, June 25, 2020 - 3:26pm
Anthony Clemons / The GCAS Review
deadline for submissions: 
Sunday, August 16, 2020

CALL FOR PAPERS — "FASCISM AND POWER”

The GCAS Review, GCAS College Dublin and the Global Center for Advanced Studies

NeMLA 2021 Roundtable: Literature, Rhetoric, and Technology: Fostering Innovation in Theory and in Practice

updated: 
Monday, June 22, 2020 - 2:30pm
Northeast Modern Language Association (NeMLA)
deadline for submissions: 
Wednesday, September 30, 2020

NeMLA 2021: Philadelphia, PA. March 11-14, 2021

As we move forward in this new normal, there is an urgent need, at both national and global levels, for critical investigations into the humanistic, scientific, and social scientific impacts of the coronavirus, both societally and in academia. It’s possible, likely even, that your current research and teaching focuses are not directly related to epidemiology. Regardless, your research and/or teaching has undoubtedly been affected by the pandemic. Now is a key moment to lean into the many robust opportunities for teaching developments and enhancements.

Is the Novel of the Future a Video Game? Video Games as Narratives

updated: 
Monday, June 22, 2020 - 2:29pm
Northeast Modern Language Association (NeMLA)
deadline for submissions: 
Wednesday, September 30, 2020

In video games such as Life is Strange, the Witcher series, and Telltale’s The Walking Dead, multiple story choices are offered that are the purview not of the protagonist but of the player, who may be forced to choose from a limited set of outcomes but is still in control of the narrative’s pace and flow. Unlike traditional narratives in which the writer is in control of the characters’ choices and their outcomes, video game narratives involve the participant in an interactive shared story with multiple possibilities.

Divisive Data

updated: 
Monday, June 22, 2020 - 4:47pm
Dr. Luke Munn
deadline for submissions: 
Thursday, July 23, 2020

[ Context: Big Data & Society has issued a call for Special Theme Proposals. I will be proposing “Divisive Data” as a special theme. This initial call is to gather a list of interested contributors, along with titles and abstracts of articles, to submit to BD&S. ]

The promise of the internet was a promise of connection. Networked technologies would erase the physical and cultural space that separated us. Digital communications would unite us like never before. Online platforms would “bring the world closer together” (Zuckerberg 2017). Communication technologies would collapse boundaries, encourage dialogue, and facilitate mutual understanding.

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