Call for Papers: Nathaniel Hawthorne Society The Annual Conference of the MLA will meet in Seattle on January 9-12, 2020. The Nathaniel Hawthorne Society invites proposals investigating the topic, “Hawthorne, his Circle, and the Digital Humanities,” or “DH for NH,” for short. We welcome interest in all aspects of the intersection of digital humanities with Hawthorne’s circle, including figures such as Sophia Peabody Hawthorne (whose papers were digitalized alongside those of Hawthorne, Thoreau, Whitman, and 35,000 other items from the NYPL’s Berg Collection in 2012), Melville, Emerson, Fuller, and other local (Salem, Concord, Boston, the Berkshires) contemporaries. Proposals might include (but are not limited to) such topics as:
humanities computing and the internet
DIGITAL MEDIA, LITERATURE AND ENGLISH LANGUAGE TEACHING
-Call for abstracts-
MUNICH DOCTORAL PROGRAM FOR LITERATURE AND THE ARTS MIMESIS
Un/masking. On a mimetic form
6th Conference of the IDP Mimesis
4th – 6th July 2019, Zentralinstitut für Kunstgeschichte Munich and LMU Munich
Grids govern our landscapes and cityscapes, our paintings and grocery lists, our maps and our borders, both walled and imaginary. They get us our energy and water, they fuel our online social lives, and structure the ways we perceive and move through space. On the one hand, the grid is a representational mode, one of rendering the world under a Euclidean regime of points, lines, and areas. On the other, it is the material infrastructure of utilities, transit routes and architecture. In an increasingly networked control society, data, numbers, and figures are in a constant feedback loop with material reality.
Call for Papers – DEADLINE EXTENDED!
Esotericism & Occultism
Southwest Popular / American Culture Association (SWPACA)
40th Annual Conference, February 20-23, 2019
Hyatt Regency Hotel & Conference Center
Albuquerque, New Mexico
Proposal submission deadline: November 1, 2018 November 15, 2018
WHAT IS TECHNOLOGY?
UNIVERSITY OF OREGON PORTLAND
APRIL 11–13, 2019
What is Technology? will examine interactions and transactions among (1) practical arts and tools, (2) techniques and processes, (3) moral knowledge and imagination, to navigate our everchanging media/life/universe. In a broad sense, technology can be understood as (4) methods of intelligent inquiry and problem-solving in all domains of human life. The conference-experience will enact a collaborative network of transdisciplinary research by cultivating communication as the heart of science, technology, engineering, art, mathematics, and environments.
Call for Papers: “Addressing Readers”
Venue: University Paul-Valéry Montpellier III
Date: 28-29 November 2019
Research lab: EMMA, Etudes Montpelliéraines du Monde Anglophone (https://emma.www.univ-montp3.fr/fr/evenements/addressing-readers-pragmatics-communication-first-printed-novels-english)
Conveners: Virginie Iché & Sandrine Sorlin
Conference website: https://addressingreaders.wordpress.com/
As AI is becoming more pervasive in our lives, its impact on society is more significant, raising ethical concerns and challenges regarding issues such as value alignment, safety and security, data handling and bias, regulations, accountability, transparency, privacy, and workforce displacement. Only a multidisciplinary effort can find the best ways to address these concerns, including experts from disciplines such as ethics, philosophy, economics, sociology, psychology, law, history, and political science. In order to address these issues in a scientific context, AAAI and ACM have joined forces to start a new conference, the AAAI/ACM Conference on AI, Ethics, and Society.
Screen Bodies is a peer-reviewed journal focusing on the intersection of Screen Studies and Body Studies across disciplines, institutions, and media. It is a forum promoting research on various aspects of embodiment on and in front of screens through articles, reviews, and interviews. The journal considers moving and still images, whether from the entertainment industry, information technologies, or news and media outlets, including cinema, television, the internet, and gallery spaces.