This proposed roundtable will discuss intersections of cinema and videogame studies. Though videogames clearly borrow from and even influence film, much early videogame criticism was at pains to distinguish gaming as a unique medium. Having at this point thoroughly complicated the notion that videogames are "interactive movies," how do we now discuss the relationship between games and film? How do we put videogame studies and film studies in conversation while respecting the specific qualities of each medium? What theoretical and methodological approaches allow for productive interdisciplinary and comparative study?