displaying 1 - 7 of 7

Hemingway & Imagism: Ezra Pound, William Carlos Williams, H.D. and Poetry (MLA, Philadelphia, Jan. 5-8, 2017)

Sunday, January 24, 2016 - 10:12pm
Ernest Hemingway Foundation and Society

Hemingway & Imagism: Ezra Pound, William Carlos Williams, H.D. and Poetry

This panel invites papers to explore connections between Hemingway's formative years in Paris, the discovery of his craft, and his developed sense of style, under the influence of Imagism, the poetic movement that shaped modern poetry and, in particular, Hemingway's prose. Many of the founding poets of Imagism came of age in the city of Philadelphia and environs: Pound, H.D., Williams, Marianne Moore, and others. Thus, Hemingway and Imagism at MLA 2017 presents a unique opportunity to consider closely the influences and resonances of poetry in Hemingway's work.

"Civilized Survivalism as Cultural Narrative in the 21st Century"

Sunday, January 24, 2016 - 4:18pm
Garrett Jeter/College English Assn (allied organization to the MLA)

ISIS. Mass shootings. Refugee crises. Terrorism. Race riots. Illegal immigration. American and Western cultures are coping—or attempting to cope—with numerous social upheavals and disturbances as well as threats to social cohesion, safety, and security. Such things might invite or even use a great amount of brute force to resist and suppress these things, but there is less than could be. So we handle these things, at least to some extent, peacefully despite the threats they offer to individuals and the collective.

NWSA2016 Conference Panel on Colonialism & Digital Games (Nov 10-12) DUE 15 FEB 2016

Sunday, January 24, 2016 - 2:54pm
Kristin Bezio, University of Richmond

Seeing paper proposals for a panel entitled "(De)Colonizing Digital Gamespaces: Games, Gender, and (De)Colonial Praxis" at the NWSA 2016 Meeting in Montreal, Canada Nov. 10-12, 2016. Proposals due to kbezio@richmond.edu by 15 Feb. 2016.

Digital spaces are frequently referred to as a "new frontier," discourse which explicitly links digital media and colonial praxis. Similarly, digital games are encoded by deeply colonial—and imperial—ideologies which marginalize and often victimize women and people of color. Although the games industry has, in recent years, begun to be more inclusive of women and people of color in roles other than that of victim, most digital games and gaming spaces remain colonized.