Immersive Video Games for Learning Languages

deadline for submissions: 
September 30, 2016
full name / name of organization: 
Vanderbilt University

Call for Participation

Immersive Video Games for Learning Medieval Language and Culture: Theory and Practice

December 9-­‐10, 2016 Vanderbilt University, Nashville TN

Deadline for Submission:  September 30, 2016

 

While modern language pedagogy has progressed in new and exciting ways, the learning of medieval languages has remained, well, medieval. Learning medieval languages, from Latin to Classical Arabic to Old French, generally uses the grammar-translation approach, where students read in their native language about a particular grammar point and then translate passages from the target language into their own language. Current digital technologies, however, allow us to create synthetic immersive environments as a means of simulating medieval language communities. In particular, 3D historical adventure games, with their focus on goal-directed player activity and simulated communities of practice, seem to be a particularly well-suited medium for teaching cultures and languages that are no longer physically accessible. Vanderbilt University is hosting two-day colloquium to explore best practices for creating synthetic immersive environments and 3D historical adventure games for teaching medieval languages and cultures.

 

Participation

Proposal abstracts for fifteen-minute presentations should be on one of the following themes related to synthetic immersive environments and the study of medieval languages:

 

·∙        History and Representation/Language and Culture

·∙        Language Learning in the 21st  Century

·∙        Medieval Studies in the 21st  Century

 

Submissions

Proposal abstracts should not exceed 250 words. Send proposal abstracts to Lynn Ramey at lynn.ramey@vanderbilt.edu. Deadline for submission is September 30, 2016.

 

Criteria for Acceptance

Proposals for papers that best integrate the theme of integration of 3D historical adventure games or simulated medieval communities with the topic of teaching and learning medieval languages will be considered. An outstanding proposal will include elements related to history/representation, medieval studies, or language learning. We plan to publish an edited volume of essays following the conference.