Analog Games and Gender
Analog Games and Gender
Panel for Game Studies Section
PCA 2019
Washington DC
April 17-20,2019
Concepts of gender have been a cornerstone of contemporary discussion in the field of game studies (Hayes 2011; Kafai et al 2008; Shaw 2014; Williams, Ratan, and Harrison 2011) . While much of the research is firmly tied to video games, understandings of gender in analog games has slowly come to the fore. Increased media related to live action role playing games (larp), the unpredicted resurgence of Dungeons & Dragons, and the longevity of collectible card games like Magic The Gathering demonstrate analog games as a durable subsection of game studies that is ripe for academic analysis in terms of gender.