Video games are increasingly popular objects of critical study in the literature classroom. In the spirit of the theme of SAMLA 92, Scandal! Literature and Provocation: Breaking Rules, Making Texts, this panel invites papers that consider the provocative and controversial implications of studying video games in the context of literary studies. How are games, metagames, and game studies breaking texts and textual paradigms by creating new rules for studying literary objects, forms, and histories? The panel will investigate the affinities and divergences between games and literature, as well as the friction between game studies and literary criticism.
Organizer: Denise Du Vernay, Loyola University Chicago
In all of Atwood’s works of fiction, cultures are created (usually with their own vernacular) whether they are the post-apocalyptic survivors of the Maddaddam trilogy, the mean girls of Cat’s Eye, the academics of The Edible Woman and Life Before Man, or Mayday in The Handmaid’s Tale and The Testaments, Atwood’s works are rife with cultures of collectivity.