[EXTENDED DEADLINE] Video Games and Literary Studies – SAMLA (November 13-15, 2020)
Video games are increasingly popular objects of critical study in the literature classroom. In the spirit of the theme of SAMLA 92, Scandal! Literature and Provocation: Breaking Rules, Making Texts, this panel invites papers that consider the provocative and controversial implications of studying video games in the context of literary studies. How are games, metagames, and game studies breaking texts and textual paradigms by creating new rules for studying literary objects, forms, and histories? The panel will investigate the affinities and divergences between games and literature, as well as the friction between game studies and literary criticism.