Is the Novel of the Future a Video Game? Video Games as Narratives
In video games such as Life is Strange, the Witcher series, and Telltale’s The Walking Dead, multiple story choices are offered that are the purview not of the protagonist but of the player, who may be forced to choose from a limited set of outcomes but is still in control of the narrative’s pace and flow. Unlike traditional narratives in which the writer is in control of the characters’ choices and their outcomes, video game narratives involve the participant in an interactive shared story with multiple possibilities. This panel will consider the interactions between characters and outcomes in modern adventure and role-playing games to explore whether the conventions of video games have something to offer contemporary writers of fiction and drama.