(Video) Game-Based Learning in the Second/Foreign Language Classroom
In the past two decades, crowdfunding and renewed interest in non-digital games (board games, role-playing games, and instructional games) and video games have created a diverse gaming production, which has become the subject of several studies and projects related to education. This session aims to explore and assess the impact that game-based learning can have for developing language proficiency, intercultural competence, or critical thinking in our Italian language, literature, and culture courses. We invite contributions that explore theoretical foundations and focus on practical activities and student work that are informed by game-based, and video game-based F/L2 language acquisition principles.
- All potential presenters should upload their abstracts to the NEMLA portal.
- Please remember that you must be a current NeMLA 2020-2021 member to present.