Mennonite/s Writing: Words at Work and Play
Mennonite/s Writing 10: An International Conferencehosted at Canadian Mennonite University
500 Shaftesbury Boulevard, Winnipeg, Manitoba R3P 2N2 Theme: Words at Work and Play
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Mennonite/s Writing 10: An International Conferencehosted at Canadian Mennonite University
500 Shaftesbury Boulevard, Winnipeg, Manitoba R3P 2N2 Theme: Words at Work and Play
Critical Worldbuilding
Call for Proposals
Stanford University TDR Consortium Issue
"Critical Worldbuilding" edited by Matthew Smith
Proposal Submission Deadline: 15 September 2024
Submission Email: mwsmith1@stanford.edu
Several prominent accounts of the end of epic attribute its demise to modernity. A society riven by contradictions cannot make epic poems. The incoherence of modernity baffles the grand aspirations of epic to tell the “tale of the tribe,” to compass an entire world and way of life in a single grand vision. That is one story of the end of epic in Western literature. The rise of natural philosophy, the disenchantment of the world and banishment of God to the gaps left by naturalistic accounts broke up the enchanted world that created epics, leaving in its wake elegiac mourning for the totality epic represented.
[DEADLINE EXTENDED - Taking Submissions until Nov. 29th] CSCL Graduate Conference - Universality Renewed - March 21st to 22nd, 2025. Minneapolis, MN.
Keynote Speaker: Todd McGowan, University of Vermont
What is a good life? Scholars often attempt to answer this question by examining people’s ideals. Exemplified by Joel Robbins’ call of “the anthropology of the good,” anthropologists are encouraged to make ethnographic inquiries into qualities that are “imaginatively conceived” to be desirable and even “outstripped” the immediate realities (2013, 457). In other words, the scholarly examination of the “good life” has long been domesticated in the realm of thoughts and beliefs, insulated from that of the lived experiences.
MultiPlay is delighted to announce that we are working on a new edited collection – Video Game Monsters: A Compendium
Monsters have been the foundation of the video game industry. They’ve been the bosses to beat, the enemies to avoid, the NPCs we’ve sometimes forged unlikely bonds with. Monsters are the true avatar of video games, and there has been an increase of work and attention in this area, such as Player v.s Monster (Svelch, 2023). MultiPlay feels the time is right for a special collection examining monsters in all of their video game forms, creating a thorough compendium of the monstrous history of video games. As Martin points out, video games studies has barely began to reckon with monsters (2023, np)
The increasing prevalence of human-wildlife conflict (HWC) in India has become a critical environmental and social issue. As human populations expand and encroach on natural habitats, interactions between humans and wildlife have escalated, often resulting in tragic outcomes for both. Discourses surrounding HWC are often deeply anthropocentric, framing wildlife primarily as predators and emphasizing human losses, such as crop and livestock damage, typically tied to economic activity. This perspective predominantly highlights negative interactions, with scant attention given to positive encounters or the broader ecological and cultural benefits of coexistence.
Adaptation (OUP) is looking for new contributions or proposals for special issues on topics such as decolonizing adaptation, green adaptation, video game adaptation, franchise adaptations, adaptations of the 60s, 70s, 80s, or 90s and adaptations and war. Please submit proposals for Special Issues to djc@dmu.ac.uk and imelda.whelehan@uwa.edu.au. Article contributions should be submitted to https://mc.manuscriptcentral.com/adapt.
Neoliberal Global Capitalism – Challenges for Postcolonial Studies
Call for Papers
Annual Conference of the German Association for Postcolonial Studies (GAPS)
29-31 May 2025, University of Bielefeld, Germany
Deadline for submissions: 15 December 2024